| Interacting at a distance: measuring the performance of laser pointers and other devices |
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Conference on Human Factors in Computing Systems
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Proceedings of the SIGCHI conference on Human factors in computing systems: Changing our world, changing ourselves
table of contents
Minneapolis, Minnesota, USA
SESSION: Input Devices
table of contents
Pages: 33 - 40
Year of Publication: 2002
ISBN:1-58113-453-3
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Authors
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Brad A. Myers
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Carnegie Mellon University, Pittsburgh, PA
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Rishi Bhatnagar
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Carnegie Mellon University, Pittsburgh, PA
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Jeffrey Nichols
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Carnegie Mellon University, Pittsburgh, PA
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Choon Hong Peck
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Carnegie Mellon University, Pittsburgh, PA
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Dave Kong
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Carnegie Mellon University, Pittsburgh, PA
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Robert Miller
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Carnegie Mellon University, Pittsburgh, PA
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A. Chris Long
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Carnegie Mellon University, Pittsburgh, PA
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| Bibliometrics |
Downloads (6 Weeks): 24, Downloads (12 Months): 149, Citation Count: 39
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ABSTRACT
It is difficult to interact with computer displays that are across the room. A popular approach is to use laser pointers tracked by a camera, but interaction techniques using laser pointers tend to be imprecise, error-prone, and slow. Although many previous papers discuss laser pointer interaction techniques, none seem to have performed user studies to help inform the design. This paper reports on two studies of laser pointer interactions that answer some of the questions related to interacting with objects using a laser pointer. The first experiment evaluates various parameters of laser pointers. For example, the time to acquire a target is about 1 second, and the jitter due to hand unsteadiness is about ±8 pixels, which can be reduced to about ±2 to ±4 pixels by filtering. We compared 7 different ways to hold various kinds of laser pointers, and found that a laser pointer built into a PalmOS device was the most stable. The second experiment compared 4 different ways to select objects on a large projected display. We found that tapping directly on a wall-size SmartBoard was the fastest and most accurate method, followed by a new interaction technique that copies the area of interest from the big screen to a handheld. Third in speed was the conventional mouse, and the laser pointer came in last, with a time almost twice as long as tapping on the SmartBoard
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Fitts, P.M., "The information capacity of the human motor system in controlling amplitude of movement." Journal of Experimental Psychology, 1954. 47: pp. 381--391.
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Horn, G.A.V., "Proxima's new Ovation+ projection panels do up multimedia." Byte (on-line), 1995. http://www.byte.com/art/9501/sec12/art9.htm.
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Brad A. Myers , Choon Hong Peck , Jeffrey Nichols , Dave Kong , Robert Miller, Interacting at a Distance Using Semantic Snarfing, Proceedings of the 3rd international conference on Ubiquitous Computing, p.305-314, September 30-October 02, 2001, Atlanta, Georgia, USA
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Symbol Technologies, "SPT 1700 Pocketable Computers," 2001. http://www.symbol.com/products/mobile_computers/mobile_palm_pi_hdwr_spt1700.html.
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CITED BY 39
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D. Rose , S. Stegmaier , G. Reina , D. Weiskopf , T. Ertl, Non-invasive adaptation of black-box user interfaces, Proceedings of the Fourth Australasian user interface conference on User interfaces 2003, p.19-24, February 01, 2003, Adelaide, Australia
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Barry A. Po , Brian D. Fisher , Kellogg S. Booth, Comparing cursor orientations for mouse, pointer, and pen interaction, Proceedings of the SIGCHI conference on Human factors in computing systems, April 02-07, 2005, Portland, Oregon, USA
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Steve Benford , Holger Schnädelbach , Boriana Koleva , Rob Anastasi , Chris Greenhalgh , Tom Rodden , Jonathan Green , Ahmed Ghali , Tony Pridmore , Bill Gaver , Andy Boucher , Brendan Walker , Sarah Pennington , Albrecht Schmidt , Hans Gellersen , Anthony Steed, Expected, sensed, and desired: A framework for designing sensing-based interaction, ACM Transactions on Computer-Human Interaction (TOCHI), v.12 n.1, p.3-30, March 2005
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Kirstie Hawkey , Melanie Kellar , Derek Reilly , Tara Whalen , Kori M. Inkpen, The proximity factor: impact of distance on co-located collaboration, Proceedings of the 2005 international ACM SIGGROUP conference on Supporting group work, November 06-09, 2005, Sanibel Island, Florida, USA
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Miguel A. Nacenta , Samer Sallam , Bernard Champoux , Sriram Subramanian , Carl Gutwin, Perspective cursor: perspective-based interaction for multi-display environments, Proceedings of the SIGCHI conference on Human Factors in computing systems, April 22-27, 2006, Montréal, Québec, Canada
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Clifton Forlines , Ravin Balakrishnan , Paul Beardsley , Jeroen van Baar , Ramesh Raskar, Zoom-and-pick: facilitating visual zooming and precision pointing with interactive handheld projectors, Proceedings of the 18th annual ACM symposium on User interface software and technology, October 23-26, 2005, Seattle, WA, USA
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David Pinelle , Miguel Nacenta , Carl Gutwin , Tadeusz Stach, The effects of co-present embodiments on awareness and collaboration in tabletop groupware, Proceedings of graphics interface 2008, May 28-30, 2008, Windsor, Ontario, Canada
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Miguel A. Nacenta , Satoshi Sakurai , Tokuo Yamaguchi , Yohei Miki , Yuichi Itoh , Yoshifumi Kitamura , Sriram Subramanian , Carl Gutwin, E-conic: a perspective-aware interface for multi-display environments, Proceedings of the 20th annual ACM symposium on User interface software and technology, October 07-10, 2007, Newport, Rhode Island, USA
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Jens Gerken , Hans-Joachim Bieg , Stefan Dierdorf , Harald Reiterer, Enhancing input device evaluation: longitudinal approaches, Proceedings of the 27th international conference extended abstracts on Human factors in computing systems, April 04-09, 2009, Boston, MA, USA
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Werner A. König , Jens Gerken , Stefan Dierdorf , Harald Reiterer, Adaptive pointing: implicit gain adaptation for absolute pointing devices, Proceedings of the 27th international conference extended abstracts on Human factors in computing systems, April 04-09, 2009, Boston, MA, USA
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INDEX TERMS
Primary Classification:
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.4
Graphics Utilities
Subjects:
Virtual device interfaces
Additional Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Screen design (e.g., text, graphics, color)
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.6
Methodology and Techniques
Subjects:
Interaction techniques
General Terms:
Design,
Human Factors,
Performance,
Theory
Keywords:
handhelds,
input devices,
interaction techniques,
laser pointers,
palm pilots,
pebbles,
remote interaction,
user studies
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