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ABSTRACT
This paper reports on our progress and findings in building a Web annotation system for non-immersive 3D virtual environments. Over the last two years, we developed and tested two systems for collaborating designers to comment on virtual 3D models. Our first system, Redliner [12] lets design team members browse and leave text annotations on surfaces in three-dimensional models. Experience with Redliner, including two user evaluations in different settings, led us to develop Space Pen [13], a second annotation system with improved interaction capabilities. It goes beyond the post-it note metaphor, allowing users to draw in and on the virtual environment.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 9
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Michael Tsang , George W. Fitzmaurice , Gordon Kurtenbach , Azam Khan , Bill Buxton, Boom chameleon: simultaneous capture of 3D viewpoint, voice and gesture annotations on a spatially-aware display, Proceedings of the 15th annual ACM symposium on User interface software and technology, October 27-30, 2002, Paris, France
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Mark D Gross , Ellen Yi-Luen Do, Design, art, craft, science: making and creativity, Proceedings of the 2007 Symposium on Science of Design, March 22-24, 2007, Arcata, California
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INDEX TERMS
Primary Classification:
I.
Computing Methodologies
I.2
ARTIFICIAL INTELLIGENCE
I.2.10
Vision and Scene Understanding
Subjects:
3D/stereo scene analysis
Additional Classification:
I.
Computing Methodologies
I.2
ARTIFICIAL INTELLIGENCE
I.2.7
Natural Language Processing
Subjects:
Text analysis
I.3
COMPUTER GRAPHICS
I.3.7
Three-Dimensional Graphics and Realism
Subjects:
Virtual reality
General Terms:
Design,
Experimentation,
Human Factors,
Performance,
Theory
Keywords:
3D models,
Java 3D,
VRML,
annotation,
collaboration,
gesture recognition,
pen-based interface,
sketch in 3D
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