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ABSTRACT
Many concepts and situations are best explained by sketching. This paper describes our work on sKEA, the sketching Knowledge Entry Associate, a system designed for knowledge capture via sketching. We discuss the key ideas of sKEA: blob semantics for glyphs to sidestep recognition for visual symbols, qualitative spatial reasoning to provide richer visual and conceptual understanding of what is being communicated, arrows to express domain relationships, layers to express within-sketch segmentation (including a meta-layer to express subsketch relationships themselves via sketching), and analogical comparison to explore similarities and differences between sketched concepts. Experiences with sKEA to date and future plans are also discussed.
REFERENCES
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CITED BY 16
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Robert Rasch , Alexander Kott , Kenneth D. Forbus, AI on the battlefield: an experimental exploration, Eighteenth national conference on Artificial intelligence, p.906-912, July 28-August 01, 2002, Edmonton, Alberta, Canada
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Kenneth D. Forbus , Thomas Mostek , Ron Ferguson, An analogy ontology for integrating analogical processing and first-principles reasoning, Eighteenth national conference on Artificial intelligence, p.878-885, July 28-August 01, 2002, Edmonton, Alberta, Canada
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Peter Haddawy , Matthew N. Dailey , Ploen Kaewruen , Natapope Sarakhette , Le Hong Hai, Anatomical sketch understanding: Recognizing explicit and implicit structure, Arificial Intelligence in Medicine, v.39 n.2, p.165-177, February, 2007
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Yingying Jiang , Feng Tian , Xugang Wang , Xiaolong Zhang , Guozhong Dai , Hongan Wang, Structuring and manipulating hand-drawn concept maps, Proceedings of the 13th international conference on Intelligent user interfaces, February 08-11, 2009, Sanibel Island, Florida, USA
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Matthew Klenk , Ken Forbus , Emmett Tomai , Hyeonkyeong Kim , Brian Kyckelhahn, Solving everyday physical reasoning problems by analogy using sketches, Proceedings of the 20th national conference on Artificial intelligence, p.209-215, July 09-13, 2005, Pittsburgh, Pennsylvania
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Kenneth D. Forbus , Karen Carney , Bruce L. Sherin , Leo C. Ureel, VModel: a visual qualitative modeling environment for middle-school students, Proceedings of the 16th conference on Innovative applications of artifical intelligence, p.820-827, July 25-29, 2004, San Jose, California
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INDEX TERMS
Primary Classification:
D.
Software
D.2
SOFTWARE ENGINEERING
D.2.2
Design Tools and Techniques
Subjects:
User interfaces
Additional Classification:
I.
Computing Methodologies
I.2
ARTIFICIAL INTELLIGENCE
I.2.10
Vision and Scene Understanding
Subjects:
Modeling and recovery of physical attributes
K.
Computing Milieux
K.6
MANAGEMENT OF COMPUTING AND INFORMATION SYSTEMS
K.6.1
Project and People Management
Subjects:
Systems analysis and design
General Terms:
Algorithms,
Design,
Experimentation,
Performance,
Theory
Keywords:
analogy,
artificial intelligence sketching,
diagrammatic reasoning,
knowledge acquisition,
qualitative modeling,
sketch understanding,
spatial reasoning
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