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Scalable predictive concurrency control for large distributed virtual environments with densely populated objects
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Source Virtual Reality Software and Technology archive
Proceedings of the ACM symposium on Virtual reality software and technology table of contents
Seoul, Korea
SESSION: Distributed virtual environment table of contents
Pages: 109 - 114  
Year of Publication: 2000
ISBN:1-58113-316-2
Authors
Dongman Lee  Information and Communications University, 58-4 Hwaarn-Dong, Yusung-Ku, Taejon 305-348, Korea
Jeonghwa Yang  Information and Communications University, 58-4 Hwaarn-Dong, Yusung-Ku, Taejon 305-348, Korea
Soon J. Hyun  Information and Communications University, 58-4 Hwaarn-Dong, Yusung-Ku, Taejon 305-348, Korea
Sponsors
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
IITA : Institute of Information Technology Assessment
KRF : Korea Research Foundation
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
: Ministry of Information & Communication
KOSEF : Korea Science Engineering Foundation
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 3,   Downloads (12 Months): 13,   Citation Count: 2
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ABSTRACT

We propose an enhanced prediction-based concurrency control scheme that supports the scalability of concurrency control for large distributed virtual environments especially where entities are highly populated and tend to gather closely. The prediction scheme is based on an entity-centric multicast group. Only the users surrounding a target entity multicast the ownership requests via an entity multicast group and become owner candidates. The current owner predicts the next owner among the owner candidates and sends an ownership to the next owner in advance. However, if entities are assigned their own multicast address when they are close to each other, users have to continuously issue join messages as moving by the entities. To reduce the network and message exchange overhead, we use the location proximity of entities in virtual environments. By grouping closely gathered entities into one entity group and sharing a multicast address among group member entities, we reduce the number of frequent join and leave operations and join messages, therefore maintain enough interactive performance. The experiment results show that the proposed mechanism improves scalability especially when entities are closely gathered.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Lann, G., Consistency, synchronisation and concurrency control, Distributed Data Bases, Cambridge University Press, USA, p. 195-221.
 
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Lee, D., J. Yang, H.Y. Youn, C. Yu, and S.J. Hyun, "Entity- Centric Scalable Concurrency Control for Distributed Interactive Applications", IEEE IPCCC2000 (February, 2000).
 
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Roberts, D.J., "A Predictive Real Time Architecture for Multi-User, Distributed, Virtual Reality, " Phd Thesis, Reading University Library, 76-100, IN (April, 1996)
 
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Snowdon, D., C. Greenhalgh, S. Benford, A. Bullock, and C. Brown, "A Review of Distributed Architectures for Networked Virtual Reality", IEEE VRAIS, Virtual Press, Vol. 2, No. 1,155-175 (1996).
 
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Sung, J., J. Sire, and K. Wohn, "A heterogeneous multicast communication for the network virtual reality system," Korea Simulation Conference, Vol 7, No. t, 1-14 (1998).
 
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Collaborative Colleagues:
Dongman Lee: colleagues
Jeonghwa Yang: colleagues
Soon J. Hyun: colleagues