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Message caching for local and global resource optimization in shared virtual environments
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Source Virtual Reality Software and Technology archive
Proceedings of the ACM symposium on Virtual reality software and technology table of contents
Seoul, Korea
SESSION: Distributed virtual environment table of contents
Pages: 97 - 102  
Year of Publication: 2000
ISBN:1-58113-316-2
Authors
Helmuth Trefftz  The State University of New Jersey, Piscataway, NJ
Ivan Marsic  The State University of New Jersey, Piscataway, NJ
Sponsors
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
IITA : Institute of Information Technology Assessment
KRF : Korea Research Foundation
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
: Ministry of Information & Communication
KOSEF : Korea Science Engineering Foundation
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 2,   Downloads (12 Months): 11,   Citation Count: 1
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ABSTRACT

The use of Shared Virtual Environments is growing in areas such as multi-player video games, military and industrial training, and collaborative design and engineering. As a result, different mixes of computing power and graphics capabilities of the participating computers arise naturally as the variety of people/organizations sharing a virtual environment grows. This paper presents an adaptive mechanism to reduce bandwidth usage and to optimize the use of computing resources of heterogeneous computers mixes utilized in a shared virtual environment. The mechanism is based on caching of both outgoing- and incoming-messages. We also report the results of implementing the proposed scheme in a simple shared virtual environment.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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M. Capps. Fidelity Optimization in Distributed Virtual Environments. Ph.D. thesis. Naval Postgraduate School, Monterey, California. June 2000.
 
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V. Pantelidis and L. Auld. VR in the Schools. In http://www.soe.ecu.edu/vr/pub.htm
 
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M. Roussos, A.Janson, J. Leigh, C. Barnes, C. Vasilakis, and T. Moher, "The NICE project: Narrative, Immersive, Constructionist/Collaborative Environments for Learning in Virtual Reality," In Proceedings of ED-MEDIA/ED- TELECOM 97, Calgary, Canada, June 1997, pp. 917-922.
 
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ibid. pp 191 - 195.
 
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H. Trefftz, C. Correa, M. A. Gonzalez, J. Restrepo, Trefftz. "Virtual Reality and Distance Learning in Colombia", IASTED International Conference COMPUTER GRAPHICS AND 1MAGING, Halifax, Nova Scotia Sctia- Canada, June 1 - 3, 1998.


Collaborative Colleagues:
Helmuth Trefftz: colleagues
Ivan Marsic: colleagues