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Multi-resolution spatial model for large-scale virtual environment
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Source Virtual Reality Software and Technology archive
Proceedings of the ACM symposium on Virtual reality software and technology table of contents
Seoul, Korea
SESSION: Distributed virtual environment table of contents
Pages: 92 - 96  
Year of Publication: 2000
ISBN:1-58113-316-2
Authors
ChangHun Park  Korea University, 1, 5-Ga Anam-Dong, Seongbuk-Gu Seoul, Korea and Korea Institute of Science and Technology, 39-1, Hawolkok-dong, Sungbuk-gu, Seoul, Korea
Heedong Ko  Korea Institute of Science and Technology, 39-1, Hawolkok-dong, Sungbuk-gu, Seoul, Korea
TaiYun Kim  Korea University, 1, 5-Ga Anam-Dong, Seongbuk-Gu Seoul, Korea
Sponsors
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
IITA : Institute of Information Technology Assessment
KRF : Korea Research Foundation
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
: Ministry of Information & Communication
KOSEF : Korea Science Engineering Foundation
Publisher
ACM  New York, NY, USA
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ABSTRACT

The goal of this paper is to optimize interest management for the scalability of networked virtual environments. To remove the needless load of co-presence, the interest manager restricts the consistency of shared virtual space by means of relevance. We propose multi-resolution spatial model (MRSM) for the optimization of an interest manager, which pays attention to all participants in order to determine the limitation of consistency. They enable an interest manager to control the granularity of relevance filtering without disturbing co-presence. When an interest manager realize relevance against the movements of players, MRSM supports the detection of avatar's location and the estimation of relevance at different cost according to level-of-detail. And, this paper presents an algorithm that applies the size of neighbor to the modification of level-of-detail while the efficiency is guaranteed.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Katherine L. Morse : Interest Management in Large-Scale Distributed Simulations.
 
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Jeff S. Steinman : Proximity Detection Interest Management. Personal Communication, February, 1996.
 
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Benford, S. and Fahlen, L : "A Spatial Model of Interaction in Virtual Environments", inProc. Third European Conference on Computer Supported Cooperative Work (ECSCW'93), Milano, Italy, September 1993.
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Singh, G., L. Serra, et al : "BrickNet: A Software Toolkit for Networks-Based Virtual Worlds." Presence: Teleoperators and Virtual Environments 3(1): 19-34.
 
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Snowdon, D. N. and A. J. West (1994). "AVIARY: Design Issues for Future Large-Scale Virtual Environments." Presence 3(4): 288-308.

Collaborative Colleagues:
ChangHun Park: colleagues
Heedong Ko: colleagues
TaiYun Kim: colleagues