ACM Home Page
Please provide us with feedback. Feedback
A framework for rapid evaluation of prototypes with augmented reality
Full text PdfPdf (1.80 MB)
Source Virtual Reality Software and Technology archive
Proceedings of the ACM symposium on Virtual reality software and technology table of contents
Seoul, Korea
SESSION: Augmented reality / 3D modeling table of contents
Pages: 61 - 66  
Year of Publication: 2000
ISBN:1-58113-316-2
Authors
Selim Balcisoy  Swiss Federal Institute of Technology, Lausanne
Marcelo Kallmann  Swiss Federal Institute of Technology, Lausanne
Pascal Fua  Swiss Federal Institute of Technology, Lausanne
Daniel Thalmann  Swiss Federal Institute of Technology, Lausanne
Sponsors
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
IITA : Institute of Information Technology Assessment
KRF : Korea Research Foundation
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
: Ministry of Information & Communication
KOSEF : Korea Science Engineering Foundation
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 4,   Downloads (12 Months): 31,   Citation Count: 3
Additional Information:

abstract   references   cited by   index terms   collaborative colleagues  

Tools and Actions: Request Permissions Request Permissions    Review this Article  
DOI Bookmark: Use this link to bookmark this Article: http://doi.acm.org/10.1145/502390.502403
What is a DOI?

ABSTRACT

In this paper we present a new framework in Augmented Reality context for rapid evaluation of prototypes before manufacture. The design of such prototypes is a time consuming process, leading t o the need of previous evaluation in realistic interactive environments. We have extended the definition of modelling object geometry with modelling object behaviour being able to evaluate them in a mixed environment. Such enhancements allow the development of tools and methods to test object behaviour, and perform interactions between real virtual humans and complex real and virtual objects.We propose a framework for testing the design of objects i an augmented reality context, where a virtual human is able to perform evaluation tests with an object composed of rea and virtual components. In this paper our framework is described and a case study is presented.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Chuter, C., S. R. Jernigan, and K. S. Barber. A Virtual Environment Simulator for Reactive Manufacturing Schedules." Symposium on Virtual Reality in Manufacturing Research and Education, pg. 197-209. October 7-8, 1996, Chicago, Illinois.
2
 
3
C. Hand, "A Survey of 3D Interaction Techniques", Computer Graphics Forum, 16(5), 269-281, 1997.
 
4
L. Levison, "Connecting Planning and Acting: Towards an Architecture for Objec-Specific Reasoning", PhD thesis, University of Pennsylvania, 1994.
 
5
6
 
7
M. Kallmann and D. Thalmann, "Modeling Objects for Interaction Tasks", EGCAS'98 9th Eurographics Workshop on Animation and Simulation, Lisbon, Portugal, 73-86, 1998.
 
8
Python http://www.python.org
 
9
G. Sannier, S. Balcisoy, N. Magnenat-Thalmann, D. Thalmann, VHD: A System for Directing Real- Time Virtual Actors, The Visual Computer, Springer, Vol.15, No 7/8, 1999, pp.320-329
 
10
R. Torre, S. Balcisoy, P. Fua, D. Thalmann, Interaction Between Real and Virtual Humans: Playing" Checkers, Proc. Eurographics Workshop On Virtual Environments 2000
 
11
 
12
R.T. Azuma. A Survey of Augmented Reality. Presence, Teleoperators and Virtual Environments, 6(4):355-385, August 1997.
 
13
G. Klinker, K. Ahlers, D. Breen, P.-Y. Chevalier, C. Crampton, D. Greer, D. Koller, A. Kramer, E. Rose, M. Tuceryan, and R. Whitaker. Confluence of Computer Vision and Interactive Graphics for Virtual Environments, 6(4):433-45 t, 1997.
14


Collaborative Colleagues:
Selim Balcisoy: colleagues
Marcelo Kallmann: colleagues
Pascal Fua: colleagues
Daniel Thalmann: colleagues