|
ABSTRACT
For virtual reality systems, modeling of 3D objects and scenes is important and challenging. In this paper, we present an image-based interactive 3D modeling framework consisting of three major modules: photogrammetric modeling, human interaction, and texture mapping. These three modules are not sequentially used and they are mixed in the whole modeling process. The major idea is to explore the use of images in interactive modeling systems to achieve the automation. In particular, the use of only one image is addressed. On one side, unlike the common fully interactive modeling framework, the users are not required to specify some low level details interactively which can be derived automatically from the image. On the other side, it still requires human interactions to do some high level tasks that the algorithms are difficult to perform automatically. We have implemented the framework and experimental results are good.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
 |
1
|
|
| |
2
|
|
| |
3
|
S. Birchfield. KUI': An Implementation of the Kanade-Lucas-Tomasi Feature Tracker. http:// vision.stanford, edu/ birch/klt/, Stanford University, 2000.
|
| |
4
|
|
| |
5
|
|
 |
6
|
|
| |
7
|
Cyberware Laboratory, 4020/RGB 3D Scanner with Color Digitizer. Cyberware Laboratory, Inc, Monterey, California, (1990).
|
 |
8
|
|
| |
9
|
|
| |
10
|
|
| |
11
|
|
| |
12
|
M. Gotla and Z. Huang. A Minimalist Approach to Facial Reconstruction. In the proceedings of MMM'99 377-388 (1999).
|
| |
13
|
B. K. P. Horn. Image Intensity Understanding. Artificial Intelligence, 8:201-231 (1977).
|
| |
14
|
|
| |
15
|
|
| |
16
|
|
| |
17
|
W. S. Lee, P. Kalra, and N. M. Thahnann. Model Based Face Reconstruction For Animation. In the proceedings of MMM'9Z 323-338 (1997).
|
| |
18
|
|
 |
19
|
|
| |
20
|
|
| |
21
|
Qhull. Home pages for Qhull. http:// www.geom, umn. ed@ software/qhull/, Geometric Center, The University of Minnesota.
|
 |
22
|
|
| |
23
|
J. Shen and D. Thalmann. Interactive Shape Design Using Metaballs and Splines. Implicit Su@zces'95, 187-196 (1995).
|
| |
24
|
R. Szeliski and S. B. Kang. Recovering 3D Shape and Motion from Image Streams using Non-linear Least Squares. Journal of Visual Communication and Image Representation, 5(1), 10-28 (1994).
|
| |
25
|
N. M. Thatmann and D. Thalmann. The Direction of Synthetic Actors in the Film Rendez-vous a Montreal. IEEE Computer Graphics & Applications, 7(12), 9-19 (1987).
|
| |
26
|
|
 |
27
|
|
 |
28
|
|
|