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Advanced real-time collaboration over the internet
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Source Virtual Reality Software and Technology archive
Proceedings of the ACM symposium on Virtual reality software and technology table of contents
Seoul, Korea
SESSION: Collaborative virtual environment table of contents
Pages: 25 - 32  
Year of Publication: 2000
ISBN:1-58113-316-2
Authors
Chris Joslin  University of Geneva, 24 Rue du Général Dufour, CH 1211, Genève-4, Switzerland
Tom Molet  University of Geneva, 24 Rue du Général Dufour, CH 1211, Genève-4, Switzerland
Nadia Magnenat-Thalmann  University of Geneva, 24 Rue du Général Dufour, CH 1211, Genève-4, Switzerland
Sponsors
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
IITA : Institute of Information Technology Assessment
KRF : Korea Research Foundation
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
: Ministry of Information & Communication
KOSEF : Korea Science Engineering Foundation
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 4,   Downloads (12 Months): 19,   Citation Count: 2
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ABSTRACT

In this paper we present our Networked Virtual Environment (NVE) System, called W-VLNET (Windows Virtual Life Network), which has been developed on the Windows NT Operating System (OS). This paper emphasizes the Real-Time aspect of this NVE system, the advanced interactivity that the system provides and its ability to transfer data across the Internet so that geographically distant users can collaborate with each other. Techniques for communication, scene management, facial and body animation, and general user interaction modules are detailed in this paper. The use of VRML97 and MPEG4 SHNC is overviewed to stress the compatibility of the system with other similar Virtual Reality systems. The software provides realistic virtual actors as well as sets of applicable high-level actions in real-time. Related issues on obtaining actor models and animating them in real-time are presented. We also introduce a case study to show an example of how the system can be used.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
M. J. Zyda, D. R. Pratt, J.S. Falby, P. Barsham, K.M. Kelleher, "NPSNET and the Naval Postgraduate School Graphics and Video Laboratory", Presence, Vol.2, No.3, pp. 224 -258 (1993)
 
2
C. Carlsson, O. Hagsand, "DIVE- A Multi-User Virtual Reality System", Proceedings of IEEE VRAIS93, (1993)
 
3
M.R. Macedonia, M.J. Zyda, D.R. Pratt, P.T. Barnham, "NPSNET: A Network Software Architecture for Large- Scale Virtual Environments", Presence; Teleoperators and Virtual Environments, Vol.3, No.4, (1994).
 
4
Blaxxun Interactive- http://www.blaxxun.de/
 
5
I. S. Pandzic, T. K. Capin, N. MagnenatThalmann, D. Thalmann, "VLNET: A Networked Multimedia 3D Environment with Virtual Humans", Proc. Multi-Media Modeling MMM "95 (ISBN 981-02-2502-4), (1995).
 
6
Silicon Graphics - OpenGL Optimizer, http://www.sgi.com/software/opfimizer/
 
7
Virtual Reality Modeling Language (VRML), http://www.web3 d.org/vrml/vrml.htm
 
8
H-ANIM Humanoid Animation Working Group, Specification for a Standard Humanoid Versionl.1, http://ece.uwaterloo.ca/~h-anim/spec t. 1/
 
9
 
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W. Richard Stevens, TCP/IP Illustrated- Volume 1, 1994, pp. 29.
 
11
T. Molet, R. Boulic and D. Thalmann, "Human Motion Capture Driven by Orientation Measurements", Presence, MIT, Vol.8, No.2, 1999, pp. 101-115.
 
12
R. Boulic, T. Capin, Z. Huang, L. Moccozet, T. Molet, P. Kalra, N. Magnenat-Thalmann, I. Pandzic, K. Saar, A. Schmitt, J.Shen and D. Thalmann, "The HUMANOID Environment tbr Interactive Animation of Multiple Deformable Human Characters", Proc. Eurographics'95, Maastricht, 1995, pp. 337-348.
 
13
h ttp://www.itu.ch
 
14
S. Kshirsagar, M. Escher, G. Sannier, N. Magnenat- Thalmann, "Multimodal Animation System Based on the MPEG4 Standard", Multimedia Modelling 99, pp. 215-232, (1999)


Collaborative Colleagues:
Chris Joslin: colleagues
Tom Molet: colleagues
Nadia Magnenat-Thalmann: colleagues