| Advanced real-time collaboration over the internet |
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Virtual Reality Software and Technology
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Proceedings of the ACM symposium on Virtual reality software and technology
table of contents
Seoul, Korea
SESSION: Collaborative virtual environment
table of contents
Pages: 25 - 32
Year of Publication: 2000
ISBN:1-58113-316-2
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Authors
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Chris Joslin
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University of Geneva, 24 Rue du Général Dufour, CH 1211, Genève-4, Switzerland
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Tom Molet
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University of Geneva, 24 Rue du Général Dufour, CH 1211, Genève-4, Switzerland
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Nadia Magnenat-Thalmann
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University of Geneva, 24 Rue du Général Dufour, CH 1211, Genève-4, Switzerland
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| Bibliometrics |
Downloads (6 Weeks): 4, Downloads (12 Months): 19, Citation Count: 2
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ABSTRACT
In this paper we present our Networked Virtual Environment (NVE) System, called W-VLNET (Windows Virtual Life Network), which has been developed on the Windows NT Operating System (OS). This paper emphasizes the Real-Time aspect of this NVE system, the advanced interactivity that the system provides and its ability to transfer data across the Internet so that geographically distant users can collaborate with each other. Techniques for communication, scene management, facial and body animation, and general user interaction modules are detailed in this paper. The use of VRML97 and MPEG4 SHNC is overviewed to stress the compatibility of the system with other similar Virtual Reality systems. The software provides realistic virtual actors as well as sets of applicable high-level actions in real-time. Related issues on obtaining actor models and animating them in real-time are presented. We also introduce a case study to show an example of how the system can be used.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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M.R. Macedonia, M.J. Zyda, D.R. Pratt, P.T. Barnham, "NPSNET: A Network Software Architecture for Large- Scale Virtual Environments", Presence; Teleoperators and Virtual Environments, Vol.3, No.4, (1994).
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Virtual Reality Modeling Language (VRML), http://www.web3 d.org/vrml/vrml.htm
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H-ANIM Humanoid Animation Working Group, Specification for a Standard Humanoid Versionl.1, http://ece.uwaterloo.ca/~h-anim/spec t. 1/
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W. Richard Stevens, TCP/IP Illustrated- Volume 1, 1994, pp. 29.
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T. Molet, R. Boulic and D. Thalmann, "Human Motion Capture Driven by Orientation Measurements", Presence, MIT, Vol.8, No.2, 1999, pp. 101-115.
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R. Boulic, T. Capin, Z. Huang, L. Moccozet, T. Molet, P. Kalra, N. Magnenat-Thalmann, I. Pandzic, K. Saar, A. Schmitt, J.Shen and D. Thalmann, "The HUMANOID Environment tbr Interactive Animation of Multiple Deformable Human Characters", Proc. Eurographics'95, Maastricht, 1995, pp. 337-348.
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