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CAVERNsoft G2: a toolkit for high performance tele-immersive collaboration
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Source Virtual Reality Software and Technology archive
Proceedings of the ACM symposium on Virtual reality software and technology table of contents
Seoul, Korea
SESSION: Collaborative virtual environment table of contents
Pages: 8 - 15  
Year of Publication: 2000
ISBN:1-58113-316-2
Authors
Kyoung S. Park  University of Illinois at Chicago, Chicago, IL
Yong J. Cho  University of Illinois at Chicago, Chicago, IL
Naveen K. Krishnaprasad  University of Illinois at Chicago, Chicago, IL
Chris Scharver  University of Illinois at Chicago, Chicago, IL
Michael J. Lewis  University of Illinois at Chicago, Chicago, IL
Jason Leigh  University of Illinois at Chicago, Chicago, IL
Andrew E. Johnson  University of Illinois at Chicago, Chicago, IL
Sponsors
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
IITA : Institute of Information Technology Assessment
KRF : Korea Research Foundation
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
: Ministry of Information & Communication
KOSEF : Korea Science Engineering Foundation
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 4,   Downloads (12 Months): 25,   Citation Count: 17
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ABSTRACT

This paper describes the design and implementation of CAVERNsoft G2, a toolkit for building collaborative virtual reality applications. G2's special emphasis is on providing the tools to support high-performance computing and data intensive systems that are coupled to collaborative, immersive environments.This paper describes G2's broad range of services, and demonstrates how they are currently being used in a collaborative volume visualization application.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Bethel, W. Visapult web site, LBNL, http://vis.lb/visapult/index.html
 
2
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3
CASA (Computer Augmentation for Smart Architectonics) web site, Electronic Visualization Event 4 (EVE4), EVL, University of Illinois at Chicago, May 9-19, 1995, http://www.evl.uic.edu/spiff/casa/
4
 
5
DeFanti, T. A. and Goldstein, S. STAR TAP web site, http ://www.star2ap.net/
 
6
Fang, R., Schonfeld, D., Rashid, A., Leigh, J., "Forward Error Correction for Multimedia and Tele-immersion Streams," EVL technical report, February 2000. http://www.startap.net/images/RayFangFEC 1999.pdf
 
7
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Leigh, J., Johnson, A. E. and DeFanti, T. A., "CAVERN: A Distributed Architecture for Supporting Scalable Persistence and Interoperability in Collaborative Virtual Environments," Journal of Virtual Reality Research, Development and Applications, 2(2):217-237, 1997:
 
14
Leigh, J., Rajlich, P., Stein, R., Johnson, A. E., DeFanti T. A., "LIMBO/VTK: A Tool for Rapid Tele-hnmersive Visualization," CDROM proc. of IEEE Visualizaton '98, Research Triangle Park, NC, October 18-23, 1998.
 
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Macedonia, M. R., Zyda, M. J., Pratt, D.R., Barham, P.T., and Zeswitz, S., "NPSNET: A Network Software Architecture for Large-Scale Virtual Environments," Presence, 3 (4): 265-287, 1994.
 
17
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Sense8 Corpo. World2World Release 1. Tech. Overview.
 
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23
Tiemey, B.L., Distributed Parallel Storage System, http://www-didc.lbl.gov/DPSS/
 
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25
QOS Internet Monitoring Tool (QoSIMoTo) web site, http://www.evl.uic.edu/cavern/qosimoto/
 
26

CITED BY  17

Collaborative Colleagues:
Kyoung S. Park: colleagues
Yong J. Cho: colleagues
Naveen K. Krishnaprasad: colleagues
Chris Scharver: colleagues
Michael J. Lewis: colleagues
Jason Leigh: colleagues
Andrew E. Johnson: colleagues