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Constructive approaches to internet recreation in the workplace
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Communications of the ACM archive
Volume 45 ,  Issue 1  (January 2002) table of contents
Internet abuse in the workplace and Game engines in scientific research
SPECIAL ISSUE: Internet abuse in the workplace table of contents
Pages: 60 - 63  
Year of Publication: 2002
ISSN:0001-0782
Author
Jo Ann Oravec  University of Wisconsin, Whitewater
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 33,   Downloads (12 Months): 178,   Citation Count: 2
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ABSTRACT

"Banana Time" takes on new dimensions when it comes to the Internet.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Edwards, R. Contested Terrain: The Transformation of the Workplace in the Twentieth Century. Heineman, NY, 1978.
 
2
 
3
Oravec, J. Working hard and playing hard: Constructive uses of online recreation. J. Gen. Manag. 24, 3 (Spring 1999), 77-89.
 
4
Putnam, R. Bowling Alone: The Collapse and Revival of American Community. Simon & Schuster, NY, 2000.
 
5
Roy, D. "Banana time": Job satisfaction and informal interaction. Hum. Org. 18 (1959-1960), 158-168.
6
 
7
Verton, D. Employers OK with e-surfing. Computerworld 34, 51, (Dec. 18, 2000).