| GameBots: a flexible test bed for multiagent team research |
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Communications of the ACM
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Volume 45 , Issue 1 (January 2002)
table of contents
Internet abuse in the workplace and Game engines in scientific research
SPECIAL ISSUE: Game engines in scientific research
table of contents
Pages: 43 - 45
Year of Publication: 2002
ISSN:0001-0782
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Downloads (6 Weeks): 13, Downloads (12 Months): 101, Citation Count: 20
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REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Adobbati, R., Marshall, A.N., Scholer, A., Tejada, S., Kaminka, G.A., Schaffer, S., Sollitto, C. GameBots: A 3D virtual world test bed for multiagent research. In Proceedings of the Second International Workshop on Infrastructure for Agents, MAS, and Scalable MAS, (Montreal, Canada, 2001).
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Evans, T. Cluedo. Master's Thesis, Centre for Virtual Environments, ISI, University of Salford, 2001.
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Gerstmann, J. Unreal tournament: Action game of the year, 1999. GameSpot; www. gamespot.com/features/1999/p3_01a.html
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Kitano, H., Tambe, M., Stone, P., Veloso, M., Coradeschi, S., Osawa, E., Matsubara, H., Noda, I., and Asada, M. The RoboCup synthetic agent challenge '97. In Proceedings of the Fifteenth International Joint Conference on Artificial Intelligence, (Nagoya, Japan, 1997).
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CITED BY 20
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J. Tweedale , N. Ichalkaranje , C. Sioutis , B. Jarvis , A. Consoli , G. Phillips-Wren, Innovations in multi-agent systems, Journal of Network and Computer Applications, v.30 n.3, p.1089-1115, August, 2007
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Celso de Melo , Rui Prada , Guilherme Raimundo , Joana Paulo Pardal , Helena Sofia Pinto , Ana Paiva, Mainstream Games in the Multi-agent Classroom, Proceedings of the IEEE/WIC/ACM international conference on Intelligent Agent Technology, p.757-761, December 18-22, 2006
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Débora Pereira Coura , Vladimir Oliveira Di lorio , Alex Guimarães Lima , Alcione P. Oliveira , Marcus Vinícius A. Andrade, Animações através de programação por demonstração, Proceedings of VII Brazilian symposium on Human factors in computing systems, November 19-22, 2006, Natal, RN, Brazil
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Brian Magerko , John E. Laird , Mazin Assanie , Alex Kerfoot , Devvan Stokes, AI characters and directors for interactive computer games, Proceedings of the 16th conference on Innovative applications of artifical intelligence, p.877-883, July 25-29, 2004, San Jose, California
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Ruth Aylett , Sandy Louchart , Joao Dias , Ana Paiva , Marco Vala , Sarah Woods , Lynne Hall, Unscripted Narrative for Affectively Driven Characters, IEEE Computer Graphics and Applications, v.26 n.3, p.42-52, May 2006
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