| Real-time texture synthesis by patch-based sampling |
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ACM Transactions on Graphics (TOG)
archive
Volume 20 , Issue 3 (July 2001)
table of contents
Pages: 127 - 150
Year of Publication: 2001
ISSN:0730-0301
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Authors
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Lin Liang
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Microsoft Research China, Beijing, China
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Ce Liu
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Microsoft Research China, Beijing, China
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Ying-Qing Xu
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Microsoft Research China, Beijing, China
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Baining Guo
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Microsoft Research China, Beijing, China
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Heung-Yeung Shum
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Microsoft Research China, Beijing, China
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| Bibliometrics |
Downloads (6 Weeks): 34, Downloads (12 Months): 212, Citation Count: 62
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ABSTRACT
We present an algorithm for synthesizing textures from an input sample. This patch-based sampling algorithm is fast and it makes high-quality texture synthesis a real-time process. For generating textures of the same size and comparable quality, patch-based sampling is orders of magnitude faster than existing algorithms. The patch-based sampling algorithm works well for a wide variety of textures ranging from regular to stochastic. By sampling patches according to a nonparametric estimation of the local conditional MRF density function, we avoid mismatching features across patch boundaries. We also experimented with documented cases for which pixel-based nonparametric sampling algorithms cease to be effective but our algorithm continues to work well.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 62
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Kun Zhou , Peng Du , Lifeng Wang , Yasuyuki Matsushita , Jiaoying Shi , Baining Guo , Heung-Yeung Shum, Decorating Surfaces with Bidirectional Texture Functions, IEEE Transactions on Visualization and Computer Graphics, v.11 n.5, p.519-528, September 2005
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Wei-Han Chang , Nai-Chung Yang , Chung-Ming Kuo , Yi-Jhen Chen, An efficient temporal texture descriptor for video retrieval, Proceedings of the 6th WSEAS International Conference on Signal Processing, Computational Geometry & Artificial Vision, p.107-112, August 21-23, 2006, Elounda, Greece
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Kun Zhou , Xin Huang , Xi Wang , Yiying Tong , Mathieu Desbrun , Baining Guo , Heung-Yeung Shum, Mesh quilting for geometric texture synthesis, ACM Transactions on Graphics (TOG), v.25 n.3, July 2006
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Wen-Chieh Lin , James Hays , Chenyu Wu , Vivek Kwatra , Yanxi Liu, A comparison study of four texture synthesis algorithms on near-regular textures, ACM SIGGRAPH 2004 Posters, August 08-12, 2004, Los Angeles, California
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Olivier Clément , Jocelyn Benoit , Eric Paquette, Efficient editing of aged object textures, Proceedings of the 5th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa, October 29-31, 2007, Grahamstown, South Africa
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Zhigang Deng , Ulrich Neumann , J. P. Lewis , Tae-Yong Kim , Murtaza Bulut , Shrikanth Narayanan, Expressive Facial Animation Synthesis by Learning Speech Coarticulation and Expression Spaces, IEEE Transactions on Visualization and Computer Graphics, v.12 n.6, p.1523-1534, November 2006
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Qing Wu , Tian Xia , Chun Chen , Hsueh-Yi Sean Lin , Hongcheng Wang , Yizhou Yu, Hierarchical Tensor Approximation of Multi-Dimensional Visual Data, IEEE Transactions on Visualization and Computer Graphics, v.14 n.1, p.186-199, January 2008
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Ares Lagae , Craig S. Kaplan , Chi-Wing Fu , Victor Ostromoukhov , Oliver Deussen, Tile-based methods for interactive applications, ACM SIGGRAPH 2008 classes, August 11-15, 2008, Los Angeles, California
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Feng Xue , You-Sheng Zhang , Ju-Lang Jiang , Min Hu , Xin-Dong Wu , Rong-Gui Wang, Real-time texture synthesis using s-tile set, Journal of Computer Science and Technology, v.22 n.4, p.590-596, July 2007
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Sung Ye Kim , Ross Maciejewski , Tobias Isenberg , William M. Andrews , Wei Chen , Mario Costa Sousa , David S. Ebert, Stippling by example, Proceedings of the 7th International Symposium on Non-Photorealistic Animation and Rendering, August 01-02, 2009, New Orleans, Louisiana
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