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Real-time texture synthesis by patch-based sampling
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Volume 20 ,  Issue 3  (July 2001) table of contents
Pages: 127 - 150  
Year of Publication: 2001
ISSN:0730-0301
Authors
Lin Liang  Microsoft Research China, Beijing, China
Ce Liu  Microsoft Research China, Beijing, China
Ying-Qing Xu  Microsoft Research China, Beijing, China
Baining Guo  Microsoft Research China, Beijing, China
Heung-Yeung Shum  Microsoft Research China, Beijing, China
Publisher
ACM  New York, NY, USA
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ABSTRACT

We present an algorithm for synthesizing textures from an input sample. This patch-based sampling algorithm is fast and it makes high-quality texture synthesis a real-time process. For generating textures of the same size and comparable quality, patch-based sampling is orders of magnitude faster than existing algorithms. The patch-based sampling algorithm works well for a wide variety of textures ranging from regular to stochastic. By sampling patches according to a nonparametric estimation of the local conditional MRF density function, we avoid mismatching features across patch boundaries. We also experimented with documented cases for which pixel-based nonparametric sampling algorithms cease to be effective but our algorithm continues to work well.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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LIANG, L., LIU, C., XU,Y.Q.,GUO,B.,AND SHUM, H. Y. 2001. Real-time texture synthesis by patchbased sampling. Microsoft Research Tech. Rep. MSR-TR-2001-40, March.
 
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XU, Y. Q., GUO,B.,AND SHUM, H. Y. 2000. Chaos mosaic: Fast and memory efficient texture synthesis. Microsoft Res. Tech. Rep. MSR-TR-2000-32, April.
 
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CITED BY  62

Collaborative Colleagues:
Lin Liang: colleagues
Ce Liu: colleagues
Ying-Qing Xu: colleagues
Baining Guo: colleagues
Heung-Yeung Shum: colleagues