| Collaborative Virtual Design Environments: Introduction |
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Communications of the ACM
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Volume 44 , Issue 12 (December 2001)
table of contents
SPECIAL ISSUE: Collaborative Virtual Design Environments
table of contents
Pages: 40 - 43
Year of Publication: 2001
ISSN:0001-0782
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Authors
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James M. Ragusa
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University of Central Florida in Orlando, FL
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Grace M. Bochenek
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U.S. Army Tank Automotive Research, Development, and Engineering Center (TARDEC)and National Automotive Center (NAC) in Warren, MI
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Downloads (6 Weeks): 4, Downloads (12 Months): 80, Citation Count: 5
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ABSTRACT
Computer-generated animated and enhanced movies and training simulations are now commonplace because of an exponential increase in cost-effective computer power and software robustness. Today, pilots and astronauts routinely train and practice normal and emergency scenarios much as they would in a real vehicle in an operational environment. As entertainment-seeking consumers, we regularly find ourselves viewing movies, TV, and games containing imaginary dinosaurs, aircraft dogfights, monsters, and voyages to other planets and galaxies.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Bochenek, G. and Ciarelli, K.J. Immersive virtual environment to support system design and acquisition. National Automotive Center Technical Report (U.S. Army TACOM) (2000), 1-10.
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Bochenek, G.M. and Ragusa, J.M. Study results: The use of virtual environments for product design. IEEE International Conference on Systems, Man, and Cybernetics. (Feb. 1998), 1250-1253.
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Garcia, A.B., Gocke Jr., R.P., and Johnson Jr., N.P. Virtual Prototyping Concept to Production. Defense System Management College Press, Fort Belvoir, VA. 1994.
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Keller, S.P. Simulation-based acquisition: Real-world examples. Army RD&A (Sept.-Oct. 1998), 25-26.
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Will, P.M. Simulation and modeling in early concept design: An industrial perspective. Research in Engineering Design 3 (1991), 1-13.
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CITED BY 5
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Andrew T. Duchowski , Nathan Cournia , Brian Cumming , Daniel McCallum , Anand Gramopadhye , Joel Greenstein , Sajay Sadasivan , Richard A. Tyrrell, Visual deictic reference in a collaborative virtual environment, Proceedings of the 2004 symposium on Eye tracking research & applications, p.35-40, March 22-24, 2004, San Antonio, Texas
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Ramesh Sharda , Nicholas C. Romano, Jr. , Joyce A. Lucca , Mark Weiser , George Scheets , Jong-Moon Chung , Catherine M. Sleezer, Foundation for the Study of Computer-Supported Collaborative Learning Requiring Immersive Presence, Journal of Management Information Systems, v.20 n.4, p.31-64, Number 4/Spring 2004
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Paul R. Messinger , Eleni Stroulia , Kelly Lyons , Michael Bone , Run H. Niu , Kristen Smirnov , Stephen Perelgut, Virtual worlds - past, present, and future: New directions in social computing, Decision Support Systems, v.47 n.3, p.204-228, June, 2009
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