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Collaborative Virtual Design Environments: Introduction
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Source
Communications of the ACM archive
Volume 44 ,  Issue 12  (December 2001) table of contents
SPECIAL ISSUE: Collaborative Virtual Design Environments table of contents
Pages: 40 - 43  
Year of Publication: 2001
ISSN:0001-0782
Authors
James M. Ragusa  University of Central Florida in Orlando, FL
Grace M. Bochenek  U.S. Army Tank Automotive Research, Development, and Engineering Center (TARDEC)and National Automotive Center (NAC) in Warren, MI
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 4,   Downloads (12 Months): 80,   Citation Count: 5
Additional Information:

abstract   references   cited by   index terms   collaborative colleagues  

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DOI Bookmark: 10.1145/501338.501339

ABSTRACT

Computer-generated animated and enhanced movies and training simulations are now commonplace because of an exponential increase in cost-effective computer power and software robustness. Today, pilots and astronauts routinely train and practice normal and emergency scenarios much as they would in a real vehicle in an operational environment. As entertainment-seeking consumers, we regularly find ourselves viewing movies, TV, and games containing imaginary dinosaurs, aircraft dogfights, monsters, and voyages to other planets and galaxies.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Bochenek, G. and Ciarelli, K.J. Immersive virtual environment to support system design and acquisition. National Automotive Center Technical Report (U.S. Army TACOM) (2000), 1-10.
 
2
Bochenek, G.M. and Ragusa, J.M. Study results: The use of virtual environments for product design. IEEE International Conference on Systems, Man, and Cybernetics. (Feb. 1998), 1250-1253.
3
 
4
Garcia, A.B., Gocke Jr., R.P., and Johnson Jr., N.P. Virtual Prototyping Concept to Production. Defense System Management College Press, Fort Belvoir, VA. 1994.
 
5
Keller, S.P. Simulation-based acquisition: Real-world examples. Army RD&A (Sept.-Oct. 1998), 25-26.
 
6
 
7
Will, P.M. Simulation and modeling in early concept design: An industrial perspective. Research in Engineering Design 3 (1991), 1-13.


Collaborative Colleagues:
James M. Ragusa: colleagues
Grace M. Bochenek: colleagues