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ABSTRACT
Different communication media create different shopping experiences, e.g., the phone vs. the web. In this study, we examined the early formation of trust and the likelihood that a shopper will return to a website for subsequent purchases. Consumers were asked to select a blender as a gift for someone they knew using one of four types of user interfaces: (1) a standard web interface with no audio or real time interpersonal communication, (2) a web interface with text and audio descriptions of the products, (3) a web interface augmented with Instant Messaging and the ability of a sales agent to push web pages to the customer's web browser, and (4) a TV-based application that allowed a salesperson to talk to the customer while pushing catalog items to the customer's TV. Results indicate that real-time interactivity, but not voice, increased judgments of friendliness and of the trustworthiness of the salesperson. In this paper we discuss these and other results, and their implications for e-commerce.
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CITED BY 7
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Min Kyung Lee , Tawanna Dillahunt , Bryan Pendleton , Robert Kraut , Sara Kiesler, Tailoring websites to increase contributions to online communities, Proceedings of the 27th international conference extended abstracts on Human factors in computing systems, April 04-09, 2009, Boston, MA, USA
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INDEX TERMS
Primary Classification:
H.
Information Systems
H.4
INFORMATION SYSTEMS APPLICATIONS
H.4.3
Communications Applications
Additional Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.1
Multimedia Information Systems
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Interaction styles (e.g., commands, menus, forms, direct manipulation)
H.5.3
Group and Organization Interfaces
Subjects:
Synchronous interaction;
Asynchronous interaction
General Terms:
Experimentation,
Human Factors
Keywords:
attunement,
audiovisual communication common ground,
e-commerce,
instant messaging,
retail,
trust
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