|
ABSTRACT
We are in many ways just getting started on the problem of developing a set of concepts and a vocabulary for describing the quality of software and in particular its usability. Consider: easy to use, easy to learn, user friendly, productive, fun. How do these, and other terms used to describe software differ; how do they overlap? In this paper, we examine the confusion between being fun and being easy, as these terms are applied to end-user software and systems. This confusion is interesting in that we can ask how such a circumstance might have ever occurred. It is challenging in that we need to separately clarify the concepts of ease and fun, if they are to provide us any analytical leverage in understanding software quality.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
| |
1
|
Carroll, J. M. 1982. The adventure of getting to know a computer. <i>IEEE Computer</i>, 15/11, 49-58.
|
| |
2
|
|
| |
3
|
Carroll, J. M. and Thomas, J. C. 1982. Metaphor and the cognitive representation of computing systems. <i>IEEE Transactions on Systems, Man, and Cybernetics,</i> 12, 107--116.
|
| |
4
|
Festinger, L. 1957. <i>A Theory of Cognitive Dissonance</i>. Evanston, IL: Row, Peterson.
|
| |
5
|
Lepper, M. R., Green, D., and Nisbett, R. E. 1973. Undermining children's intrinsic interest with extrinsic rewards: A test of the overjustification hypothesis. <i>Journal of Personality and Social Psychology,</i> 28, 129-137.
|
| |
6
|
Malone, T. W. 1981. Toward a theory of intrinsically motivating instruction. <i>Cognitive Science,</i> 4, 333--368.
|
| |
7
|
|
CITED BY 17
|
|
|
|
|
Andrew Monk , Marc Hassenzahl , Mark Blythe , Darren Reed, Funology: designing enjoyment, CHI '02 extended abstracts on Human factors in computing systems, April 20-25, 2002, Minneapolis, Minnesota, USA
|
|
|
Mare Hassenzahl , Axel Platz , Michael Burmester , Katrin Lehner, Hedonic and ergonomic quality aspects determine a software's appeal, Proceedings of the SIGCHI conference on Human factors in computing systems, p.201-208, April 01-06, 2000, The Hague, The Netherlands
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Antonella De Angeli , Sheryl Brahnam , Peter Wallis , Alan Dix, Misuse and abuse of interactive technologies, CHI '06 extended abstracts on Human factors in computing systems, April 22-27, 2006, Montréal, Québec, Canada
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Jennefer Hart , Charlene Ridley , Faisal Taher , Corina Sas , Alan Dix, Exploring the facebook experience: a new approach to usability, Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges, October 20-22, 2008, Lund, Sweden
|
|
|
|
|