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ABSTRACT
Let G and H be two mesh-connected arrays of processors, where G = g1, X g2 X … X g1, H = h1 x h2 x … x hd, and g1 … g1 ≤ h1 … hd. The problem of simulating G by H is considered and the best possible simulation in terms of the gi's and hi's is characterized by giving such a simulation and proving its optimality in the worst-case sense. Also the same bound on the average cost of encoding the edges of G as distinct paths in H is established.
REFERENCES
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