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3D RGB image compression for interactive applications
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Volume 20 ,  Issue 1  (January 2001) table of contents
Pages: 10 - 38  
Year of Publication: 2001
ISSN:0730-0301
Authors
Chandrajit Bajaj  Univ. of Texas at Austin, Austin
Insung Ihm  Sogang Univ., Seoul, Korea
Sanghun Park  Univ. of Texas at Austin, Austin
Publisher
ACM  New York, NY, USA
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ABSTRACT

This paper presents a new 3D RGB image compression scheme designed for interactive real-time applications. In designing our compression method, we have compromised between two important goals: high compression ratio and fast random access ability, and have tried to minimize the overhead caused during run-time reconstruction. Our compression technique is suitable for applications wherein data are accessed in a somewhat unpredictable fashion, and real-time performance of decompression is necessary. The experimental results on three different kinds of 3D images from medical imaging, image-based rendering, and solid texture mapping suggest that the compression method can be used effectively in developing real-time applications that must handle large volume data, made of color samples taken in three- or higher-dimensional space.


REFERENCES

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CITED BY  8

Collaborative Colleagues:
Chandrajit Bajaj: colleagues
Insung Ihm: colleagues
Sanghun Park: colleagues