| Modelling reasoning about evidence in legal procedure |
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International Conference on Artificial Intelligence and Law
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Proceedings of the 8th international conference on Artificial intelligence and law
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St. Louis, Missouri, United States
Pages: 119 - 128
Year of Publication: 2001
ISBN:1-58113-368-5
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Author
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Henry Prakken
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Institute of Information and Computing Sciences, Utrecht University, P.O. Box 80089, 3508 TB Utrecht, The Netherlands
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Downloads (6 Weeks): 1, Downloads (12 Months): 17, Citation Count: 10
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ABSTRACT
This article investigates the modelling of reasoning about evidence in legal procedure. To this end, a dialogue game model of the relevant parts of Dutch civil procedure is developed with three players: two adversaries and a judge. The model aims to be both legally realistic and technically well-founded. Legally, the main achievement is a more realistic account of the judge's role in legal procedures than that provided by current models. Technically, the model aims to preserve the features of an earlier-developed framework for two-player argumentative dialogue systems.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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[doi> 10.1145/261618.261655]
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Henry Prakken, Modelling defeasibility in law: logic or procedure?, Fundamenta Informaticae, v.48 n.2-3, p.253-271, November 2001
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