| Incremental and hierarchical Hilbert order edge equation polygon rasterizatione |
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SIGGRAPH/EUROGRAPHICS Conference On Graphics Hardware
archive
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
table of contents
Los Angeles, California, United States
Pages: 65 - 72
Year of Publication: 2001
ISBN:1-58113-407-X
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Authors
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Michael D. McCool
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Computer Graphics Lab, Department of Computer Science, University of Waterloo
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Chris Wales
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Computer Graphics Lab, Department of Computer Science, University of Waterloo
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Kevin Moule
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Computer Graphics Lab, Department of Computer Science, University of Waterloo
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Downloads (6 Weeks): 15, Downloads (12 Months): 100, Citation Count: 11
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ABSTRACT
A rasterization algorithm must efficiently generate pixel fragments from geometric descriptions of primitives. In order to accomplish per-pixel shading, shading parameters must also be interpolated across the primitive in a perspective-correct manner. If some of these parameters are to be interpreted in later stages of the pipeline directly or indirectly as texture coordinates, then translating spatial and parametric coherence into temporal coherence will improve texture cache performance. Finally, if framebuffer access is also organized around cached blocks, then organizing rasterization so fragments are generated in block-sequential order will maximize framebuffer cache performance. Hilbert-order rasterization accomplishes these goals, and also permits efficient incremental evaluation of edge and interpolation equations.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Michael D. McCool. SMASH: A Next-Generation API for Programmable Graphics Accelerators. Technical Report CS- 2000-14, Department of Computer Science, University of Waterloo, April 2001. Published as part of the SIGGRAPH 2001 Course Notes.
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Douglas Voorhies. Space-Filling Curves and a Measure of Coherence. In James Arvo, editor, Graphics Gems, volume II, pages 26-30. Academic Press, 1991.
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CITED BY 11
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Victor Moya , Carlos Gonzalez , Jordi Roca , Agustin Fernandez , Roger Espasa, Shader Performance Analysis on a Modern GPU Architecture, Proceedings of the 38th annual IEEE/ACM International Symposium on Microarchitecture, p.355-364, November 12-16, 2005, Barcelona, Spain
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Kayvon Fatahalian , Edward Luong , Solomon Boulos , Kurt Akeley , William R. Mark , Pat Hanrahan, Data-parallel rasterization of micropolygons with defocus and motion blur, Proceedings of the Conference on High Performance Graphics 2009, August 01-03, 2009, New Orleans, Louisiana
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