| Hardware support for non-photorealistic rendering |
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SIGGRAPH/EUROGRAPHICS Conference On Graphics Hardware
archive
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
table of contents
Los Angeles, California, United States
Pages: 41 - 47
Year of Publication: 2001
ISBN:1-58113-407-X
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Downloads (6 Weeks): 11, Downloads (12 Months): 52, Citation Count: 19
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ABSTRACT
Special features such as ridges, valleys and silhouettes, of a polygonal scene are usually displayed by explicitly identifying and then rendering `edges' for the corresponding geometry. The candidate edges are identified using the connectivity information, which requires preprocessing of the data. We present a non-obvious but surprisingly simple to implement technique to render such features without connectivity information or preprocessing. At the hardware level, based only on the vertices of a given flat polygon, we introduce new polygons, with appropriate color, shape and orientation, so that they eventually appear as special features.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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DirectX
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Microsoft Direct X 8.0, 2001.
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Gooch99
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Bruce Gooch , Peter-Pike J. Sloan , Amy Gooch , Peter Shirley , Richard Riesenfeld, Interactive technical illustration, Proceedings of the 1999 symposium on Interactive 3D graphics, p.31-38, April 26-29, 1999, Atlanta, Georgia, United States
[doi> 10.1145/300523.300526]
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Hertzmann99
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A. Hertzmann. Introduction to 3D Non- Photorealistic Rendering: Silhouettes and Outlines. SIGGRAPH Course Notes. 1999.
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Proudfoot01
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Markosian97
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Nvidia01
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Nvidia Corp. User Programmable Vertex Engine. 2001.
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Olano98
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Raskar99
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Rossignac92
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Jarek Rossignac, Maarten van Emmerik. Hidden Contours on a Framebuffer. Proceedings of the 7 th Workshop on Computer Graphics Hardware, Eurographics Sept. 1992.
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Rossignac95
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Jarek Rossignac. Depth Interval Buffer. http://www.gvu.gatech.edu/~jarek/papers/
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Seidel00
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Hans-Peter Seidel and Wolfgang Heidrich, Hardware Shading: State-of-the-Art and Future Challenges. Graphics Hardware Workshop. Sept, 2000.
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Vlachos01
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CITED BY 19
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Greg Humphreys , Mike Houston , Ren Ng , Randall Frank , Sean Ahern , Peter D. Kirchner , James T. Klosowski, Chromium: a stream-processing framework for interactive rendering on clusters, ACM Transactions on Graphics (TOG), v.21 n.3, July 2002
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Greg Humphreys , Mike Houston , Ren Ng , Randall Frank , Sean Ahern , Peter D. Kirchner , James T. Klosowski, Chromium: a stream-processing framework for interactive rendering on clusters, ACM SIGGRAPH ASIA 2008 courses, p.1-10, December 10-13, 2008, Singapore
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