ACM Home Page
Please provide us with feedback. Feedback
Hardware support for non-photorealistic rendering
Full text PdfPdf (679 KB)
Source SIGGRAPH/EUROGRAPHICS Conference On Graphics Hardware archive
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware table of contents
Los Angeles, California, United States
Pages: 41 - 47  
Year of Publication: 2001
ISBN:1-58113-407-X
Author
Ramesh Raskar  MERL, Mitsubishi Electric Research Labs
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 11,   Downloads (12 Months): 52,   Citation Count: 19
Additional Information:

abstract   references   cited by   index terms   collaborative colleagues  

Tools and Actions: Review this Article  
DOI Bookmark: Use this link to bookmark this Article: http://doi.acm.org/10.1145/383507.383525
What is a DOI?

ABSTRACT

Special features such as ridges, valleys and silhouettes, of a polygonal scene are usually displayed by explicitly identifying and then rendering `edges' for the corresponding geometry. The candidate edges are identified using the connectivity information, which requires preprocessing of the data. We present a non-obvious but surprisingly simple to implement technique to render such features without connectivity information or preprocessing. At the hardware level, based only on the vertices of a given flat polygon, we introduce new polygons, with appropriate color, shape and orientation, so that they eventually appear as special features.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
DirectX
Microsoft Direct X 8.0, 2001.
Gooch99
 
Hertzmann99
A. Hertzmann. Introduction to 3D Non- Photorealistic Rendering: Silhouettes and Outlines. SIGGRAPH Course Notes. 1999.
Proudfoot01
 
Markosian97
 
Nvidia01
Nvidia Corp. User Programmable Vertex Engine. 2001.
Olano98
Raskar99
 
Rossignac92
Jarek Rossignac, Maarten van Emmerik. Hidden Contours on a Framebuffer. Proceedings of the 7 th Workshop on Computer Graphics Hardware, Eurographics Sept. 1992.
 
Rossignac95
Jarek Rossignac. Depth Interval Buffer. http://www.gvu.gatech.edu/~jarek/papers/
 
Seidel00
Hans-Peter Seidel and Wolfgang Heidrich, Hardware Shading: State-of-the-Art and Future Challenges. Graphics Hardware Workshop. Sept, 2000.
Vlachos01

CITED BY  19