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Watertight tessellation using forward differencing
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Source SIGGRAPH/EUROGRAPHICS Conference On Graphics Hardware archive
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware table of contents
Los Angeles, California, United States
Pages: 25 - 32  
Year of Publication: 2001
ISBN:1-58113-407-X
Author
Henry Moreton  NVIDIA Corporation, 270 San Tomas Expressway, Santa Clara, CA
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 9,   Downloads (12 Months): 96,   Citation Count: 6
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ABSTRACT

In this paper we describe an algorithm and hardware for the tessellation of polynomial surfaces. While conventional forward difference-based tessellation is subject to round off error and cracking, our algorithm produces a bit-for-bit consistent triangle mesh across multiple independently tessellated patches. We present tessellation patterns that exploit the efficiency of iterative evaluation techniques while delivering a defect free adaptive tessellation with continuous level-of-detail. We also report the rendering performance of the resulting physical hardware implementation.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Edwin E. Catmull. Computer Display of Curved Surfaces. Proceedings of the IEEE Conference on Computer Graphics, Pattern Recognition, and Data Structure, pages 11- 17 (May 1975).
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Charles T. Loop. Smooth Subdivision Surfaces Based on Triangles. Master's thesis, University of Utah, Department of Mathematics, 1987.
 
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NVIDIA OpenGL Extension Specifications, NVIDIA Corporation, March 1, 2001. http://www.nvidia.com/ marketing/developer/devrel.nsf/oglFrame?OpenPage
 
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Mark Segal and Kurt Akeley. The OpenGL Graphics System: A Specification (Version 1.2.1). www.opengl.org.
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