| Watertight tessellation using forward differencing |
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SIGGRAPH/EUROGRAPHICS Conference On Graphics Hardware
archive
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
table of contents
Los Angeles, California, United States
Pages: 25 - 32
Year of Publication: 2001
ISBN:1-58113-407-X
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Author
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Henry Moreton
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NVIDIA Corporation, 270 San Tomas Expressway, Santa Clara, CA
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| Bibliometrics |
Downloads (6 Weeks): 9, Downloads (12 Months): 96, Citation Count: 6
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ABSTRACT
In this paper we describe an algorithm and hardware for the tessellation of polynomial surfaces. While conventional forward difference-based tessellation is subject to round off error and cracking, our algorithm produces a bit-for-bit consistent triangle mesh across multiple independently tessellated patches. We present tessellation patterns that exploit the efficiency of iterative evaluation techniques while delivering a defect free adaptive tessellation with continuous level-of-detail. We also report the rendering performance of the resulting physical hardware implementation.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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[doi> 10.1145/199404.199413]
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Charles T. Loop. Smooth Subdivision Surfaces Based on Triangles. Master's thesis, University of Utah, Department of Mathematics, 1987.
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NVIDIA OpenGL Extension Specifications, NVIDIA Corporation, March 1, 2001. http://www.nvidia.com/ marketing/developer/devrel.nsf/oglFrame?OpenPage
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Mark Segal and Kurt Akeley. The OpenGL Graphics System: A Specification (Version 1.2.1). www.opengl.org.
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INDEX TERMS
Primary Classification:
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.5
Computational Geometry and Object Modeling
Subjects:
Curve, surface, solid, and object representations
Additional Classification:
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.1
Hardware architecture
Subjects:
Graphics processors
General Terms:
Algorithms,
Design,
Performance,
Theory
Keywords:
CAD,
curves & surfaces,
geometric modeling,
graphics hardware,
hardware systems,
rendering hardware
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