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Synthesizing sounds from physically based motion
Source International Conference on Computer Graphics and Interactive Techniques archive
Proceedings of the 28th annual conference on Computer graphics and interactive techniques table of contents
Pages: 529 - 536  
Year of Publication: 2001
ISBN:1-58113-374-X
Authors
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): n/a,   Downloads (12 Months): n/a,   Citation Count: 24
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ABSTRACT

This paper describes a technique for approximating sounds that are generated by the motions of solid objects. The technique builds on previous work in the field of physically based animation that uses deformable models to simulate the behavior of the solid objects. As the motions of the objects are computed, their surfaces are analyzed to determine how the motion will induce acoustic pressure waves in the surrounding medium. Our technique computes the propagation of those waves to the listener and then uses the results to generate sounds corresponding to the behavior of the simulated objects.


CITED BY  24

Collaborative Colleagues:
James F. O'Brien: colleagues
Perry R. Cook: colleagues
Georg Essl: colleagues