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A practical model for subsurface light transport
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Source International Conference on Computer Graphics and Interactive Techniques archive
Proceedings of the 28th annual conference on Computer graphics and interactive techniques table of contents
Pages: 511 - 518  
Year of Publication: 2001
ISBN:1-58113-374-X
Authors
Henrik Wann Jensen  Stanford University
Stephen R. Marschner  Stanford University
Marc Levoy  Stanford University
Pat Hanrahan  Stanford University
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 17,   Downloads (12 Months): 221,   Citation Count: 97
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ABSTRACT

This paper introduces a simple model for subsurface light transport in translucent materials. The model enables efficient simulation of effects that BRDF models cannot capture, such as color bleeding within materials and diffusion of light across shadow boundaries. The technique is efficient even for anisotropic, highly scattering media that are expensive to simulate using existing methods. The model combines an exact solution for single scattering with a dipole point source diffusion approximation for multiple scattering. We also have designed a new, rapid image-based measurement technique for determining the optical properties of translucent materials. We validate the model by comparing predicted and measured values and show how the technique can be used to recover the optical properties of a variety of materials, including milk, marble, and skin. Finally, we describe sampling techniques that allow the model to be used within a conventional ray tracer.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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CITED BY  98

Collaborative Colleagues:
Henrik Wann Jensen: colleagues
Stephen R. Marschner: colleagues
Marc Levoy: colleagues
Pat Hanrahan: colleagues