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ABSTRACT
We consider the rendering of diffuse objects under distant illumination, as specified by an environment map. Using an analytic expression for the irradiance in terms of spherical harmonic coefficients of the lighting, we show that one needs to compute and use only 9 coefficients, corresponding to the lowest-frequency modes of the illumination, in order to achieve average errors of only 1%. In other words, the irradiance is insensitive to high frequencies in the lighting, and is well approximated using only 9 parameters. In fact, we show that the irradiance can be procedurally represented simply as a quadratic polynomial in the cartesian components of the surface normal, and give explicit formulae. These observations lead to a simple and efficient procedural rendering algorithm amenable to hardware implementation, a prefiltering method up to three orders of magnitude faster than previous techniques, and new representations for lighting design and image-based rendering.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 53
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Tom Mertens , Jan Kautz , Philippe Bekaert , Hans-Peter Seidelz , Frank Van Reeth, Interactive rendering of translucent deformable objects, Proceedings of the 14th Eurographics workshop on Rendering, June 25-27, 2003, Leuven, Belgium
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Zhong Ren , Rui Wang , John Snyder , Kun Zhou , Xinguo Liu , Bo Sun , Peter-Pike Sloan , Hujun Bao , Qunsheng Peng , Baining Guo, Real-time soft shadows in dynamic scenes using spherical harmonic exponentiation, ACM Transactions on Graphics (TOG), v.25 n.3, July 2006
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Hendrik P. A. Lensch , Michael Goesele , Yung-Yu Chuang , Tim Hawkins , Steve Marschner , Wojciech Matusik , Gero Mueller, Realistic materials in computer graphics, ACM SIGGRAPH 2005 Courses, July 31-August 04, 2005, Los Angeles, California
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Derek Nowrouzezahrai , Patricio Simari , Evangelos Kalogerakis , Karan Singh , Eugene Fiume, Compact and efficient generation of radiance transfer for dynamically articulated characters, Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia, December 01-04, 2007, Perth, Australia
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INDEX TERMS
Primary Classification:
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
General Terms:
Design,
Performance,
Theory
Keywords:
Lambertian reflectance,
environment maps,
illumination,
irradiance,
prefiltering,
radiance,
rendering hardware,
signal processing,
spherical harmonics
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