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WordsEye: an automatic text-to-scene conversion system
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Proceedings of the 28th annual conference on Computer graphics and interactive techniques table of contents
Pages: 487 - 496  
Year of Publication: 2001
ISBN:1-58113-374-X
Authors
Bob Coyne  AT&T Labs, Research
Richard Sproat  AT&T Labs, Research
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 11,   Downloads (12 Months): 80,   Citation Count: 26
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ABSTRACT

Natural language is an easy and effective medium for describing visual ideas and mental images. Thus, we foresee the emergence of language-based 3D scene generation systems to let ordinary users quickly create 3D scenes without having to learn special software, acquire artistic skills, or even touch a desktop window-oriented interface. WordsEye is such a system for automatically converting text into representative 3D scenes. WordsEye relies on a large database of 3D models and poses to depict entities and actions. Every 3D model can have associated shape displacements, spatial tags, and functional properties to be used in the depiction process. We describe the linguistic analysis and depiction techniques used by WordsEye along with some general strategies by which more abstract concepts are made depictable.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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CITED BY  27

Collaborative Colleagues:
Bob Coyne: colleagues
Richard Sproat: colleagues