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ABSTRACT
Natural language is an easy and effective medium for describing visual ideas and mental images. Thus, we foresee the emergence of language-based 3D scene generation systems to let ordinary users quickly create 3D scenes without having to learn special software, acquire artistic skills, or even touch a desktop window-oriented interface. WordsEye is such a system for automatically converting text into representative 3D scenes. WordsEye relies on a large database of 3D models and poses to depict entities and actions. Every 3D model can have associated shape displacements, spatial tags, and functional properties to be used in the depiction process. We describe the linguistic analysis and depiction techniques used by WordsEye along with some general strategies by which more abstract concepts are made depictable.
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CITED BY 27
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Owen Rambow , Srinivas Bangalore , Tahir Butt , Alexis Nasr , Richard Sproat, Creating a finite-state parser with application semantics, Proceedings of the 19th international conference on Computational linguistics, p.1-5, August 24-September 01, 2002, Taipei, Taiwan
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Jinhong Shen , Seiya Miyazaki , Terumasa Aoki , Hirhoshi Yasuda, A knowledge-based moviemaking approach, Proceedings of the 4th WSEAS International Conference on Artificial Intelligence, Knowledge Engineering Data Bases, p.1-7, February 13-15, 2005, Salzburg, Austria
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Kevin Glass , Shaun Bangay , Bruce Alcock, Mechanisms for multimodality: taking fiction to another dimension, Proceedings of the 5th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa, October 29-31, 2007, Grahamstown, South Africa
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Matt Huenerfauth , Liming Zhao , Erdan Gu , Jan Allbeck, Evaluating American Sign Language generation through the participation of native ASL signers, Proceedings of the 9th international ACM SIGACCESS conference on Computers and accessibility, October 15-17, 2007, Tempe, Arizona, USA
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Yong Liu , Congfu Xu , Qiong Zhang , Yunhe Pan, Ontology based semantic modeling for chinese ancient architectures, Proceedings of the 18th conference on Innovative applications of artificial intelligence, p.1808-1813, July 16-20, 2006, Boston, Massachusetts
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Xiaojin Zhu , Andrew B. Goldberg , Mohamed Eldawy , Charles R. Dyer , Bradley Strock, A text-to-picture synthesis system for augmenting communication, Proceedings of the 22nd national conference on Artificial intelligence, p.1590-1595, July 22-26, 2007, Vancouver, British Columbia, Canada
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Richard Johansson , Anders Berglund , Magnus Danielsson , Pierre Nugues, Automatic text-to-scene conversion in the traffic accident domain, Proceedings of the 19th international joint conference on Artificial intelligence, p.1073-1078, July 30-August 05, 2005, Edinburgh, Scotland
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INDEX TERMS
Primary Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.1
Multimedia Information Systems
Subjects:
Artificial, augmented, and virtual realities
Additional Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Input devices and strategies (e.g., mouse, touchscreen)
I.
Computing Methodologies
I.2
ARTIFICIAL INTELLIGENCE
I.2.7
Natural Language Processing
Subjects:
Language parsing and understanding
I.3
COMPUTER GRAPHICS
I.3.6
Methodology and Techniques
Subjects:
Interaction techniques
General Terms:
Design,
Experimentation,
Performance,
Theory
Keywords:
HCI,
applications,
multimedia,
scene generation,
text-to-scene conversion
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