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Unstructured lumigraph rendering
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Source International Conference on Computer Graphics and Interactive Techniques archive
Proceedings of the 28th annual conference on Computer graphics and interactive techniques table of contents
Pages: 425 - 432  
Year of Publication: 2001
ISBN:1-58113-374-X
Authors
Chris Buehler  MIT Laboratory for Computer Science
Michael Bosse  MIT Laboratory for Computer Science
Leonard McMillan  MIT Laboratory for Computer Science
Steven Gortler  Harvard University
Michael Cohen  Microsoft Research
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 9,   Downloads (12 Months): 98,   Citation Count: 82
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ABSTRACT

We describe an image based rendering approach that generalizes many current image based rendering algorithms, including light field rendering and view-dependent texture mapping. In particular, it allows for lumigraph-style rendering from a set of input cameras in arbitrary configurations (i.e., not restricted to a plane or to any specific manifold). In the case of regular and planar input camera positions, our algorithm reduces to a typical lumigraph approach. When presented with fewer cameras and good approximate geometry, our algorithm behaves like view-dependent texture mapping. The algorithm achieves this flexibility because it is designed to meet a set of specific goals that we describe. We demonstrate this flexibility with a variety of examples.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Paul E. Debevec, Yizhou Yu, and George D. Borshukov. Efficient viewdependent image-based rendering with projective texture-mapping. Eurographics Rendering Workshop 1998.
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P. Heckbert and H. Moreton. Interpolation for polygon texture mapping and shading. State of the Art in Computer Graphics: Visualization and Modeling, 1991.
 
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Jonathan Richard Shewchuk. Triangle: Engineering a 2d quality mesh generator and delaunay triangulator. First Workshop on Applied Computational Geometry, pages 124-133, 1996.
 
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CITED BY  82

Collaborative Colleagues:
Chris Buehler: colleagues
Michael Bosse: colleagues
Leonard McMillan: colleagues
Steven Gortler: colleagues
Michael Cohen: colleagues