| Adaptive shadow maps |
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International Conference on Computer Graphics and Interactive Techniques
archive
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
table of contents
Pages: 387 - 390
Year of Publication: 2001
ISBN:1-58113-374-X
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| Bibliometrics |
Downloads (6 Weeks): 12, Downloads (12 Months): 68, Citation Count: 35
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ABSTRACT
Shadow maps provide a fast and convenient method of identifying shadows in scenes but can introduce aliasing. This paper introduces the Adaptive Shadow Map (ASM) as a solution to this problem. An ASM removes aliasing by resolving pixel size mismatches between the eye view and the light source view. It achieves this goal by storing the light source view (i.e., the shadow map for the light source) as a hierarchical grid structure as opposed to the conventional flat structure. As pixels are transformed from the eye view to the light source view, the ASM is refined to create higher-resolution pieces of the shadow map when needed. This is done by evaluating the contributions of shadow map pixels to the overall image quality. The improvement process is view-driven, progressive, and confined to a user-specifiable memory footprint. We show that ASMs enable dramatic improvements in shadow quality while maintaining interactive rates.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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E. A. Haines and D. P. Greenberg. The Light Buffer: a Shadow Testing Accelerator. IEEE Computer Graphics and Applications, 6(9):6-16, September 1986.
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J. C. Hourcade and A. Nicolas. Algorithms for Antialiased Cast Shadows. Computer and Graphics, 9(3):259-265, 1985.
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CITED BY 35
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Santiago Lombeyda , Laurent Moll , Mark Shand , David Breen , Alan Heirich, Scalable interactive volume rendering using off-the-shelf components, Proceedings of the IEEE 2001 symposium on parallel and large-data visualization and graphics, October 22-23, 2001, San Diego, California
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Aaron E. Lefohn , Shubhabrata Sengupta , Joe Kniss , Robert Strzodka , John D. Owens, Glift: Generic, efficient, random-access GPU data structures, ACM Transactions on Graphics (TOG), v.25 n.1, p.60-99, January 2006
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Aaron Lefohn , Shubhabrata Sengupta , Joe Kniss , Robert Strzodka , John D. Owens, Dynamic adaptive shadow maps on graphics hardware, ACM SIGGRAPH 2005 Sketches, July 31-August 04, 2005, Los Angeles, California
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Diego Nehab , Pedro V. Sander , Jason Lawrence , Natalya Tatarchuk , John R. Isidoro, Accelerating real-time shading with reverse reprojection caching, Proceedings of the 22nd ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware, August 04-05, 2007, San Diego, California
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Thomas Annen , Tom Mertens , Hans-Peter Seidel , Eddy Flerackers , Jan Kautz, Exponential shadow maps, Proceedings of graphics interface 2008, May 28-30, 2008, Windsor, Ontario, Canada
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