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Surface splatting
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Source International Conference on Computer Graphics and Interactive Techniques archive
Proceedings of the 28th annual conference on Computer graphics and interactive techniques table of contents
Pages: 371 - 378  
Year of Publication: 2001
ISBN:1-58113-374-X
Authors
Matthias Zwicker  ETH Zürich, Switzerland
Hanspeter Pfister  MERL, Cambridge, MA
Jeroen van Baar  MERL, Cambridge, MA
Markus Gross  ETH Zürich, Switzerland
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 31,   Downloads (12 Months): 169,   Citation Count: 82
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ABSTRACT

Modern laser range and optical scanners need rendering techniques that can handle millions of points with high resolution textures. This paper describes a point rendering and texture filtering technique called surface splatting which directly renders opaque and transparent surfaces from point clouds without connectivity. It is based on a novel screen space formulation of the Elliptical Weighted Average (EWA) filter. Our rigorous mathematical analysis extends the texture resampling framework of Heckbert to irregularly spaced point samples. To render the points, we develop a surface splat primitive that implements the screen space EWA filter. Moreover, we show how to optimally sample image and procedural textures to irregular point data during pre-processing. We also compare the optimal algorithm with a more efficient view-independent EWA pre-filter. Surface splatting makes the benefits of EWA texture filtering available to point-based rendering. It provides high quality anisotropic texture filtering, hidden surface removal, edge anti-aliasing, and order-independent transparency.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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J. P. Grossman and W. Dally. Point Sample Rendering. In Rendering Techniques '98, pages 181-192. Springer, Wien, Vienna, Austria, July 1998.
 
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P. Heckbert. Fundamentals of Texture Mapping and Image Warping. Master's thesis, University of California at Berkeley, Department of Electrical Engineering and Computer Science, June 17 1989.
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M. Levoy and T. Whitted. The Use of Points as Display Primitives. Technical Report TR 85-022, The University of North Carolina at Chapel Hill, Department of Computer Science, 1985.
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CITED BY  82

Collaborative Colleagues:
Matthias Zwicker: colleagues
Hanspeter Pfister: colleagues
Jeroen van Baar: colleagues
Markus Gross: colleagues