|
ABSTRACT
Algorithms exist for synthesizing a wide variety of textures over rectangular domains. However, it remains difficult to synthesize general textures over arbitrary manifold surfaces. In this paper, we present a solution to this problem for surfaces defined by dense polygon meshes. Our solution extends Wei and Levoy's texture synthesis method [25] by generalizing their definition of search neighborhoods. For each mesh vertex, we establish a local parameterization surrounding the vertex, use this parameterization to create a small rectangular neighborhood with the vertex at its center, and search a sample texture for similar neighborhoods. Our algorithm requires as input only a sample texture and a target model. Notably, it does not require specification of a global tangent vector field; it computes one as it goes - either randomly or via a relaxation process. Despite this, the synthesized texture contains no discontinuities, exhibits low distortion, and is perceived to be similar to the sample texture. We demonstrate that our solution is robust and is applicable to a wide range of textures.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
 |
1
|
|
| |
2
|
P. Brodatz. Textures: A Photographic Album for Artists and Designers. Dover, New York, 1966.
|
| |
3
|
P. Cignoni, C. Montani, C. Rocchini, R. Scopigno, and M. Tarini. Preserving attribute values on simplified meshes by resampling detail textures. The Visual Computer, 15(10):519-539, 1999. ISSN 0178-2789.
|
| |
4
|
|
| |
5
|
David S. Ebert , F. Kenton Musgrave , Darwyn Peachey , Ken Perlin , Steven Worley, Texturing and modeling: a procedural approach, Academic Press Professional, Inc., San Diego, CA, 1994
|
| |
6
|
|
| |
7
|
A. Gagalowicz and Song-Di-Ma. Model driven synthesis of natural textures for 3-D scenes. Computers and Graphics, 10(2):161-170, 1986.
|
| |
8
|
D. Ghazanfarpour and J. Dischler. Generation of 3D texture using multiple 2D models analysis. Computer Graphics Forum, 15(3):311-324, Aug. 1996. Proceedings of Eurographics '96. ISSN 1067-7055. 360
|
 |
9
|
|
| |
10
|
|
 |
11
|
|
| |
12
|
|
| |
13
|
Marc Levoy , Kari Pulli , Brian Curless , Szymon Rusinkiewicz , David Koller , Lucas Pereira , Matt Ginzton , Sean Anderson , James Davis , Jeremy Ginsberg , Jonathan Shade , Duane Fulk, The digital Michelangelo project: 3D scanning of large statues, Proceedings of the 27th annual conference on Computer graphics and interactive techniques, p.131-144, July 2000
[doi> 10.1145/344779.344849]
|
 |
14
|
|
 |
15
|
|
| |
16
|
MIT Media Lab. Vision texture. http://www-white.media.mit.edu/vismod/- imagery/VisionTexture/vistex.html.
|
| |
17
|
|
 |
18
|
|
| |
19
|
K. Popat and R. Picard. Novel cluster-based probability model for texture synthesis, classification, and compression. In Visual Communications and Image Processing, pages 756-68, 1993.
|
| |
20
|
|
 |
21
|
|
| |
22
|
E. Simoncelli and J. Portilla. Texture characterization via joint statistics of wavelet coefficient magnitudes. In Fifth International Conference on Image Processing, volume 1, pages 62-66, Oct. 1998.
|
 |
23
|
|
 |
24
|
|
| |
25
|
|
CITED BY 68
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Y.-K. Lai , S.-M. Hu , D. X. Gu , R. R. Martin, Geometric texture synthesis and transfer via geometry images, Proceedings of the 2005 ACM symposium on Solid and physical modeling, p.15-26, June 13-15, 2005, Cambridge, Massachusetts
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Kun Zhou , Peng Du , Lifeng Wang , Yasuyuki Matsushita , Jiaoying Shi , Baining Guo , Heung-Yeung Shum, Decorating Surfaces with Bidirectional Texture Functions, IEEE Transactions on Visualization and Computer Graphics, v.11 n.5, p.519-528, September 2005
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Xinguo Liu , Yaohua Hu , Jingdan Zhang , Xin Tong , Baining Guo , Heung-Yeung Shum, Synthesis and Rendering of Bidirectional Texture Functions on Arbitrary Surfaces, IEEE Transactions on Visualization and Computer Graphics, v.10 n.3, p.278-289, May 2004
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Adam W. Bargteil , Funshing Sin , Jonathan E. Michaels , Tolga G. Goktekin , James F. O'Brien, A texture synthesis method for liquid animations, Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation, September 02-04, 2006, Vienna, Austria
|
|
|
|
|
|
Kun Zhou , Xin Huang , Xi Wang , Yiying Tong , Mathieu Desbrun , Baining Guo , Heung-Yeung Shum, Mesh quilting for geometric texture synthesis, ACM Transactions on Graphics (TOG), v.25 n.3, July 2006
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Jianye Lu , Athinodoros S. Georghiades , Andreas Glaser , Hongzhi Wu , Li-Yi Wei , Baining Guo , Julie Dorsey , Holly Rushmeier, Context-aware textures, ACM Transactions on Graphics (TOG), v.26 n.1, p.3-es, January 2007
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Feng Xue , You-Sheng Zhang , Ju-Lang Jiang , Min Hu , Xin-Dong Wu , Rong-Gui Wang, Real-time texture synthesis using s-tile set, Journal of Computer Science and Technology, v.22 n.4, p.590-596, July 2007
|
|
|
|
|
|
|
|
|
|
|
|
|
|