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ABSTRACT
Many natural and man-made surface patterns are created by interactions between texture elements and surface geometry. We believe that the best way to create such patterns is to synthesize a texture directly on the surface of the model. Given a texture sample in the form of an image, we create a similar texture over an irregular mesh hierarchy that has been placed on a given surface.
Our method draws upon texture synthesis methods that use image pyramids, and we use a mesh hierarchy to serve in place of such pyramids. First, we create a hierarchy of points from low to high density over a given surface, and we connect these points to form a hierarchy of meshes. Next, the user specifies a vector field over the surface that indicates the orientation of the texture. The mesh vertices on the surface are then sorted in such a way that visiting the points in order will follow the vector field and will sweep across the surface from one end to the other. Each point is then visited in turn to determine its color. The color of a particular point is found by examining the color of neighboring points and finding the best match to a similar pixel neighborhood in the given texture sample. The color assignment is done in a coarse-to-fine manner using the mesh hierarchy. A texture created this way fits the surface naturally and seamlessly.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 80
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Y.-K. Lai , S.-M. Hu , D. X. Gu , R. R. Martin, Geometric texture synthesis and transfer via geometry images, Proceedings of the 2005 ACM symposium on Solid and physical modeling, p.15-26, June 13-15, 2005, Cambridge, Massachusetts
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Kun Zhou , Peng Du , Lifeng Wang , Yasuyuki Matsushita , Jiaoying Shi , Baining Guo , Heung-Yeung Shum, Decorating Surfaces with Bidirectional Texture Functions, IEEE Transactions on Visualization and Computer Graphics, v.11 n.5, p.519-528, September 2005
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Xinguo Liu , Yaohua Hu , Jingdan Zhang , Xin Tong , Baining Guo , Heung-Yeung Shum, Synthesis and Rendering of Bidirectional Texture Functions on Arbitrary Surfaces, IEEE Transactions on Visualization and Computer Graphics, v.10 n.3, p.278-289, May 2004
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Adam W. Bargteil , Funshing Sin , Jonathan E. Michaels , Tolga G. Goktekin , James F. O'Brien, A texture synthesis method for liquid animations, Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation, September 02-04, 2006, Vienna, Austria
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Kun Zhou , Xin Huang , Xi Wang , Yiying Tong , Mathieu Desbrun , Baining Guo , Heung-Yeung Shum, Mesh quilting for geometric texture synthesis, ACM Transactions on Graphics (TOG), v.25 n.3, July 2006
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Jianye Lu , Athinodoros S. Georghiades , Andreas Glaser , Hongzhi Wu , Li-Yi Wei , Baining Guo , Julie Dorsey , Holly Rushmeier, Context-aware textures, ACM Transactions on Graphics (TOG), v.26 n.1, p.3-es, January 2007
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