ACM Home Page
Please provide us with feedback. Feedback
Digital Library logoTake a look at the new version of this page: [ beta version ]. Tell us what you think.
Feature-based cellular texturing for architectural models
Full text PdfPdf (3.42 MB)
Source International Conference on Computer Graphics and Interactive Techniques archive
Proceedings of the 28th annual conference on Computer graphics and interactive techniques table of contents
Pages: 309 - 316  
Year of Publication: 2001
ISBN:1-58113-374-X
Authors
Justin Legakis  Laboratory for Computer Science, Massachusetts Institute of Technology
Julie Dorsey  Laboratory for Computer Science, Massachusetts Institute of Technology
Steven Gortler  Division of Engineering and Applied Sciences, Harvard University
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 10,   Downloads (12 Months): 69,   Citation Count: 15
Additional Information:

abstract   references   cited by   index terms   collaborative colleagues  

Tools and Actions: Request Permissions Request Permissions    Review this Article  
DOI Bookmark: Use this link to bookmark this Article: http://doi.acm.org/10.1145/383259.383293
What is a DOI?

ABSTRACT

Cellular patterns are all around us, in masonry, tiling, shingles, and many other materials. Such patterns, especially in architectural settings, are influenced by geometric features of the underlying shape. Bricks turn corners, stones frame windows and doorways, and patterns on disconnected portions of a building align to achieve a particular aesthetic goal. We present a strategy for feature-based cellular texturing, where the resulting texture is derived from both patterns of cells and the geometry to which they are applied. As part of this strategy, we perform texturing operations on features in a well-defined order that simplifies the interdependence between cells of adjacent patterns. Occupancy maps are used to indicate which regions of a feature are already occupied by cells of its neighbors, and which regions remain to be textured. We also introduce the notion of a pattern generator — the cellular texturing analogy of a shader used in local illumination — and show how several can be used together to build complex textures. We present results obtained with an implementation of this strategy and discuss details of some example pattern generators.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
ALLEN,E.Fundamentals of Building Construction. John Wiley and Sons, Inc., New York, 1999.
2
 
3
 
4
BAUMGART, B. G. A polyhedron representation for computer vision. In Proc. AFIPS Natl. Comput. Conf. (1975), vol. 44, pp. 589-596.
 
5
BUEHL,O.B.Tiles. Clarkson Potter, New York, 1996.
 
6
CHABAT, P., Ed. Victorian Brick and Terra-Cotta Architecture in Full Color. Dover Publications, Inc., New York, 1989.
7
 
8
 
9
DOWSLAND, K. A., AND DOWSLAND, W. B. Packing problems. European Journal of Operational Research 56 (1992), 2-14.
10
 
11
12
 
13
HOFMANN, C. M., AND JOAN-ARINYO, R. Parametric modeling. To be published as a chapter in the CADG Handbook. Current text is available on author's web page at http://www.cs.purdue.edu/homes/cmh/MyHome.html.
14
15
 
16
17
 
18
WEILER,K.J. Topological structures for geometric modeling. Ph.d. thesis, Rensselaer Polytechnic Institute, Aug. 1986.
19
20
21

CITED BY  15

Collaborative Colleagues:
Justin Legakis: colleagues
Julie Dorsey: colleagues
Steven Gortler: colleagues