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ABSTRACT
Modeling a city poses a number of problems to computer graphics. Every urban area has a transportation network that follows population and environmental influences, and often a superimposed pattern plan. The buildings appearances follow historical, aesthetic and statutory rules. To create a virtual city, a roadmap has to be designed and a large number of buildings need to be generated. We propose a system using a procedural approach based on L-systems to model cities. From various image maps given as input, such as land-water boundaries and population density, our system generates a system of highways and streets, divides the land into lots, and creates the appropriate geometry for the buildings on the respective allotments. For the creation of a city street map, L-systems have been extended with methods that allow the consideration of global goals and local constraints and reduce the complexity of the production rules. An L-system that generates geometry and a texturing system based on texture elements and procedural methods compose the buildings.
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Javier Lluch , Emilio Camahort , Roberto Vivó, Procedural multiresolution for plant and tree rendering, Proceedings of the 2nd international conference on Computer graphics, virtual Reality, visualisation and interaction in Africa, February 03-05, 2003, Cape Town, South Africa
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Kevin R. Glass , Chantelle Morkel , Shaun D. Bangay, Duplicating road patterns in south african informal settlements using procedural techniques, Proceedings of the 4th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa, January 25-27, 2006, Cape Town, South Africa
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Ares Lagae , Craig S. Kaplan , Chi-Wing Fu , Victor Ostromoukhov , Oliver Deussen, Tile-based methods for interactive applications, ACM SIGGRAPH 2008 classes, August 11-15, 2008, Los Angeles, California
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Yong Liu , Congfu Xu , Qiong Zhang , Yunhe Pan, Ontology based semantic modeling for chinese ancient architectures, Proceedings of the 18th conference on Innovative applications of artificial intelligence, p.1808-1813, July 16-20, 2006, Boston, Massachusetts
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INDEX TERMS
Primary Classification:
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
Additional Classification:
F.
Theory of Computation
F.4
MATHEMATICAL LOGIC AND FORMAL LANGUAGES
F.4.2
Grammars and Other Rewriting Systems
Subjects:
Parallel rewriting systems (e.g., developmental systems, L-systems);
Grammar types (e.g., context-free, context-sensitive)
I.
Computing Methodologies
I.6
SIMULATION AND MODELING
General Terms:
Experimentation,
Performance,
Theory
Keywords:
L-system,
architecture,
developmental models,
modeling,
software design,
urban development
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