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ABSTRACT
A bidirectional reflectance distribution function (BRDF) describes how a material reflects light from its surface. To use arbitrary BRDFs in real-time rendering, a compression technique must be used to represent BRDFs using the available texture-mapping and computational capabilities of an accelerated graphics pipeline. We present a numerical technique, homomorphic factorization, that can decompose arbitrary BRDFs into products of two or more factors of lower dimensionality, each factor dependent on a different interpolated geometric parameter. Compared to an earlier factorization technique based on the singular value decomposition, this new technique generates a factorization with only positive factors (which makes it more suitable for current graphics hardware accelerators), provides control over the smoothness of the result, minimizes relative rather than absolute error, and can deal with scattered, sparse data without a separate resampling and interpolation algorithm.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 31
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Jan Kautz , Mirko Sattler , Ralf Sarlette , Reinhard Klein , Hans-Peter Seidel, Decoupling BRDFs from surface mesostructures, Proceedings of the 2004 conference on Graphics interface, p.177-182, May 17-19, 2004, London, Ontario, Canada
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Xinguo Liu , Yaohua Hu , Jingdan Zhang , Xin Tong , Baining Guo , Heung-Yeung Shum, Synthesis and Rendering of Bidirectional Texture Functions on Arbitrary Surfaces, IEEE Transactions on Visualization and Computer Graphics, v.10 n.3, p.278-289, May 2004
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Zhong Ren , Rui Wang , John Snyder , Kun Zhou , Xinguo Liu , Bo Sun , Peter-Pike Sloan , Hujun Bao , Qunsheng Peng , Baining Guo, Real-time soft shadows in dynamic scenes using spherical harmonic exponentiation, ACM Transactions on Graphics (TOG), v.25 n.3, July 2006
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Jason Lawrence , Aner Ben-Artzi , Christopher DeCoro , Wojciech Matusik , Hanspeter Pfister , Ravi Ramamoorthi , Szymon Rusinkiewicz, Inverse shade trees for non-parametric material representation and editing, ACM Transactions on Graphics (TOG), v.25 n.3, July 2006
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Hendrik P. A. Lensch , Michael Goesele , Yung-Yu Chuang , Tim Hawkins , Steve Marschner , Wojciech Matusik , Gero Mueller, Realistic materials in computer graphics, ACM SIGGRAPH 2005 Courses, July 31-August 04, 2005, Los Angeles, California
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