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Lightning-2: a high-performance display subsystem for PC clusters
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Source International Conference on Computer Graphics and Interactive Techniques archive
Proceedings of the 28th annual conference on Computer graphics and interactive techniques table of contents
Pages: 141 - 148  
Year of Publication: 2001
ISBN:1-58113-374-X
Authors
Gordon Stoll  Intel Corporation
Matthew Eldridge  Stanford University
Dan Patterson  Intel Corporation
Art Webb  Intel Corporation
Steven Berman  Cornell University
Richard Levy  Cornell University
Chris Caywood  Intel Corporation
Milton Taveira  Intel Corporation
Stephen Hunt  Intel Corporation
Pat Hanrahan  Stanford University
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 4,   Downloads (12 Months): 42,   Citation Count: 36
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ABSTRACT

Clusters of PCs are increasingly popular as cost-effective platforms for supercomputer-class applications. Given recent performance improvements in graphics accelerators, clusters are similarly attractive for demanding graphics applications. We describe the design and implementation of Lightning-2, a display subsystem for such a cluster. The system scales in both the number of rendering nodes and the number of displays supported, and allows any pixel data generated from any node to be dynamically mapped to any location on any display. A number of image-compositing functions are supported, including color-keying and depth-compositing. A distinguishing feature of the system is its platform independence: it connects to graphics accelerators via an industry-standard digital video port and requires no modifications to accelerator hardware or device drivers. As a result, rendering clusters that utilize Lightning-2 can be upgraded across multiple generations of graphics accelerators with little effort. We demonstrate a renderer that achieves 106 Mtri/s on an 8-node cluster using Lightning-2 to perform sort-last depth compositing.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
William Blank, Chandrajit Bajaj, Donald Fussel, and Xiaoyu Zhang. The MetaBuffer: A Scalable Multiresolution Multidisplay 3-D Graphics System Using Commodity Rendering Engines. Technical Report TR2000-16, Department of Computer Science, University of Texas at Austin, 2000.
 
2
Ross Cunniff. Visualize fx Graphics Scalable Architecture. In Proceedings of Eurographics Hardware/SIGGRAPH Hot3D, pages 29- 38, August 2000.
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Matthew Eldridge and John D. Owens. Lightning: A Scalable, Distributed, Virtual Framebuffer. Technical Report (Unpublished), Department of Electrical Engineering, Stanford University, 1998.
 
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Digital Display Working Group. Digital Visual Interface 1.0 Specification, 1999. http://www.ddwg.org.
 
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Steven Molnar and Henry Fuchs. Advanced Raster Graphics Architecture, chapter 18, pages 899-900. Addison-Wesley, second edition, 1990.
 
11
K. R. Schleupen. Driving and Interface Technology for High Resolution AM-LCDs. Seventh International Display Workshops (Proceedings of IDW 00), November 2000.
 
12
T. Ueki. Requirements for Large Size and High Resolution TFT-LCDs. Proceedings of the International Display Manufacturing Conference, 2000.

CITED BY  36

Collaborative Colleagues:
Gordon Stoll: colleagues
Matthew Eldridge: colleagues
Dan Patterson: colleagues
Art Webb: colleagues
Steven Berman: colleagues
Richard Levy: colleagues
Chris Caywood: colleagues
Milton Taveira: colleagues
Stephen Hunt: colleagues
Pat Hanrahan: colleagues