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ABSTRACT
Realism in computer-generated images requires accurate input models for lighting, textures and BRDFs. One of the best ways of obtaining high-quality data is through measurements of scene attributes from real photographs by inverse rendering. However, inverse rendering methods have been largely limited to settings with highly controlled lighting. One of the reasons for this is the lack of a coherent mathematical framework for inverse rendering under general illumination conditions. Our main contribution is the introduction of a signal-processing framework which describes the reflected light field as a convolution of the lighting and BRDF, and expresses it mathematically as a product of spherical harmonic coefficients of the BRDF and the lighting. Inverse rendering can then be viewed as deconvolution. We apply this theory to a variety of problems in inverse rendering, explaining a number of previous empirical results. We will show why certain problems are ill-posed or numerically ill-conditioned, and why other problems are more amenable to solution. The theory developed here also leads to new practical representations and algorithms. For instance, we present a method to factor the lighting and BRDF from a small number of views, i.e. to estimate both simultaneously when neither is known.
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Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 64
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Norimichi Tsumura , Nobutoshi Ojima , Kayoko Sato , Mitsuhiro Shiraishi , Hideto Shimizu , Hirohide Nabeshima , Syuuichi Akazaki , Kimihiko Hori , Yoichi Miyake, Image-based skin color and texture analysis/synthesis by extracting hemoglobin and melanin information in the skin, ACM Transactions on Graphics (TOG), v.22 n.3, July 2003
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Hendrik P. A. Lensch , Michael Goesele , Yung-Yu Chuang , Tim Hawkins , Steve Marschner , Wojciech Matusik , Gero Mueller, Realistic materials in computer graphics, ACM SIGGRAPH 2005 Courses, July 31-August 04, 2005, Los Angeles, California
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Hendrik P. A. Lensch , Michael Goesele , Yung-Yu Chuang , Tim Hawkins , Steve Marschner , Wojciech Matusik , Gero Mueller, Realistic materials in computer graphics, ACM SIGGRAPH 2005 Courses, July 31-August 04, 2005, Los Angeles, California
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David Akers , Frank Losasso , Jeff Klingner , Maneesh Agrawala , John Rick , Pat Hanrahan, Conveying Shape and Features with Image-Based Relighting, Proceedings of the 14th IEEE Visualization 2003 (VIS'03), p.46, October 22-24, 2003
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Christian Theobalt , Naveed Ahmed , Hendrik Lensch , Marcus Magnor , Hans-Peter Seidel, Seeing People in Different Light-Joint Shape, Motion, and Reflectance Capture, IEEE Transactions on Visualization and Computer Graphics, v.13 n.4, p.663-674, July 2007
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Srinivasa G. Narasimhan , Mohit Gupta , Craig Donner , Ravi Ramamoorthi , Shree K. Nayar , Henrik Wann Jensen, Acquiring scattering properties of participating media by dilution, ACM SIGGRAPH ASIA 2008 courses, p.1-10, December 10-13, 2008, Singapore
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REVIEW
"Thomas W. Crockett : Reviewer"
In computer graphics, rendering is the process of generating an image from an abstract description of a scene. In this paper, the authors address the inverse rendering problem, in which properties of a scene are deduced from a series of images. Th
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