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Image-based rendering of diffuse, specular and glossy surfaces from a single image
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Source International Conference on Computer Graphics and Interactive Techniques archive
Proceedings of the 28th annual conference on Computer graphics and interactive techniques table of contents
Pages: 107 - 116  
Year of Publication: 2001
ISBN:1-58113-374-X
Authors
Samuel Boivin  Mirages Project, INRIA-Rocquencourt, France
Andre Gagalowicz  Mirages Project, INRIA-Rocquencourt, France
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 13,   Downloads (12 Months): 105,   Citation Count: 25
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ABSTRACT

In this paper, we present a new method to recover an approximation of the bidirectional reflectance distribution function (BRDF) of the surfaces present in a real scene. This is done from a single photograph and a 3D geometric model of the scene. The result is a full model of the reflectance properties of all surfaces, which can be rendered under novel illumination conditions with, for example, viewpoint modification and the addition of new synthetic objects. Our technique produces a reflectance model using a small number of parameters. These parameters nevertheless approximate the BRDF and allow the recovery of the photometric properties of diffuse, specular, isotropic or anisotropic textured objects. The input data are a geometric model of the scene including the light source positions and the camera properties, and a single image captured using this camera. Our algorithm generates a new synthetic image using classic rendering techniques, and a lambertian hypothesis about the reflectance model of the surfaces. Then, it iteratively compares the original image to the new one, and chooses a more complex reflectance model if the difference between the two images is greater than a user-defined threshold.

We present several synthetic images that are compared to the original ones, and some possible applications in augmented reality.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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CITED BY  26


REVIEW

"Keith Price : Reviewer"

This paper is at the boundary of computer graphics and computer vision. As such, it addresses a problem where the goal is to generate a scene that is both real (the computer vision problem) and attractive-looking (the computer graphics problem). more...

Collaborative Colleagues:
Samuel Boivin: colleagues
Andre Gagalowicz: colleagues