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ABSTRACT
In this paper, we present a new method to recover an approximation of the bidirectional reflectance distribution function (BRDF) of the surfaces present in a real scene. This is done from a single photograph and a 3D geometric model of the scene. The result is a full model of the reflectance properties of all surfaces, which can be rendered under novel illumination conditions with, for example, viewpoint modification and the addition of new synthetic objects. Our technique produces a reflectance model using a small number of parameters. These parameters nevertheless approximate the BRDF and allow the recovery of the photometric properties of diffuse, specular, isotropic or anisotropic textured objects. The input data are a geometric model of the scene including the light source positions and the camera properties, and a single image captured using this camera. Our algorithm generates a new synthetic image using classic rendering techniques, and a lambertian hypothesis about the reflectance model of the surfaces. Then, it iteratively compares the original image to the new one, and chooses a more complex reflectance model if the difference between the two images is greater than a user-defined threshold.
We present several synthetic images that are compared to the original ones, and some possible applications in augmented reality.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Raphael Grasset , Laurence Boissieux , Jean D. Gascuel , Dieter Schmalstieg, Interactive mediated reality, Proceedings of the Sixth Australasian conference on User interface, p.21-29, January 30-February 03, 2005, Newcastle, Australia
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Hendrik P. A. Lensch , Michael Goesele , Yung-Yu Chuang , Tim Hawkins , Steve Marschner , Wojciech Matusik , Gero Mueller, Realistic materials in computer graphics, ACM SIGGRAPH 2005 Courses, July 31-August 04, 2005, Los Angeles, California
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Hendrik P. A. Lensch , Michael Goesele , Yung-Yu Chuang , Tim Hawkins , Steve Marschner , Wojciech Matusik , Gero Mueller, Realistic materials in computer graphics, ACM SIGGRAPH 2005 Courses, July 31-August 04, 2005, Los Angeles, California
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Tim Weyrich , Jason Lawrence , Hendrik Lensch , Szymon Rusinkiewicz , Todd Zickler, Principles of appearance acquisition and representation, ACM SIGGRAPH 2008 classes, August 11-15, 2008, Los Angeles, California
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Christian Theobalt , Naveed Ahmed , Hendrik Lensch , Marcus Magnor , Hans-Peter Seidel, Seeing People in Different Light-Joint Shape, Motion, and Reflectance Capture, IEEE Transactions on Visualization and Computer Graphics, v.13 n.4, p.663-674, July 2007
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INDEX TERMS
Primary Classification:
I.
Computing Methodologies
I.2
ARTIFICIAL INTELLIGENCE
I.2.10
Vision and Scene Understanding
Subjects:
Modeling and recovery of physical attributes
Additional Classification:
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.3
Picture/Image Generation
Subjects:
Display algorithms
I.3.7
Three-Dimensional Graphics and Realism
Subjects:
Radiosity
I.4
IMAGE PROCESSING AND COMPUTER VISION
I.4.8
Scene Analysis
Subjects:
Shading
General Terms:
Algorithms,
Design,
Theory
Keywords:
BRDF models,
global illumination,
image-based rendering,
inverse rendering,
radiance,
radiosity,
reflectance recovery,
rendering,
rerendering
REVIEW
"Keith Price : Reviewer"
This paper is at the boundary of computer graphics and computer vision. As such, it addresses a problem where the goal is to generate a scene that is both real (the computer vision problem) and attractive-looking (the computer graphics problem).
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