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ABSTRACT
In this paper, we present a novel approach to synthetically generating bidirectional texture functions (BTFs) of real-world surfaces. Unlike a conventional two-dimensional texture, a BTF is a six-dimensional function that describes the appearance of texture as a function of illumination and viewing directions. The BTF captures the appearance change caused by visible small-scale geometric details on surfaces. From a sparse set of images under different viewing/lighting settings, our approach generates BTFs in three steps. First, it recovers approximate 3D geometry of surface details using a shape-from-shading method. Then, it generates a novel version of the geometric details that has the same statistical properties as the sample surface with a non-parametric sampling method. Finally, it employs an appearance preserving procedure to synthesize novel images for the recovered or generated geometric details under various viewing/lighting settings, which then define a BTF. Our experimental results demonstrate the effectiveness of our approach.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 26
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Xinguo Liu , Yaohua Hu , Jingdan Zhang , Xin Tong , Baining Guo , Heung-Yeung Shum, Synthesis and Rendering of Bidirectional Texture Functions on Arbitrary Surfaces, IEEE Transactions on Visualization and Computer Graphics, v.10 n.3, p.278-289, May 2004
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Jianye Lu , Athinodoros S. Georghiades , Andreas Glaser , Hongzhi Wu , Li-Yi Wei , Baining Guo , Julie Dorsey , Holly Rushmeier, Context-aware textures, ACM Transactions on Graphics (TOG), v.26 n.1, p.3-es, January 2007
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INDEX TERMS
Primary Classification:
I.
Computing Methodologies
I.2
ARTIFICIAL INTELLIGENCE
I.2.10
Vision and Scene Understanding
Subjects:
Modeling and recovery of physical attributes
Additional Classification:
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.7
Three-Dimensional Graphics and Realism
Subjects:
Color, shading, shadowing, and texture
I.4
IMAGE PROCESSING AND COMPUTER VISION
I.4.8
Scene Analysis
Subjects:
Color;
Photometry;
Shading
General Terms:
Algorithms,
Design,
Performance,
Reliability,
Theory
Keywords:
bidirectional texture functions,
image-based rendering,
photometric stereo,
reflectance and shading models,
shape-from-shading,
texture synthesis
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