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Synthesizing bidirectional texture functions for real-world surfaces
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Proceedings of the 28th annual conference on Computer graphics and interactive techniques table of contents
Pages: 97 - 106  
Year of Publication: 2001
ISBN:1-58113-374-X
Authors
Xinguo Liu  Microsoft Research, China and State Key Lab. of CAD&CG, Zhejiang University
Yizhou Yu  University of Illinois at Urbana-Champaign
Heung-Yeung Shum  Microsoft Research, China
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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ABSTRACT

In this paper, we present a novel approach to synthetically generating bidirectional texture functions (BTFs) of real-world surfaces. Unlike a conventional two-dimensional texture, a BTF is a six-dimensional function that describes the appearance of texture as a function of illumination and viewing directions. The BTF captures the appearance change caused by visible small-scale geometric details on surfaces. From a sparse set of images under different viewing/lighting settings, our approach generates BTFs in three steps. First, it recovers approximate 3D geometry of surface details using a shape-from-shading method. Then, it generates a novel version of the geometric details that has the same statistical properties as the sample surface with a non-parametric sampling method. Finally, it employs an appearance preserving procedure to synthesize novel images for the recovered or generated geometric details under various viewing/lighting settings, which then define a BTF. Our experimental results demonstrate the effectiveness of our approach.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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CITED BY  26

Collaborative Colleagues:
Xinguo Liu: colleagues
Yizhou Yu: colleagues
Heung-Yeung Shum: colleagues