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Scanning physical interaction behavior of 3D objects
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Source International Conference on Computer Graphics and Interactive Techniques archive
Proceedings of the 28th annual conference on Computer graphics and interactive techniques table of contents
Pages: 87 - 96  
Year of Publication: 2001
ISBN:1-58113-374-X
Authors
Dinesh K. Pai  Department of Computer Science, University of British Columbia, Vancouver, Canada
Kees van den Doel  Department of Computer Science, University of British Columbia, Vancouver, Canada
Doug L. James  Department of Computer Science, University of British Columbia, Vancouver, Canada
Jochen Lang  Department of Computer Science, University of British Columbia, Vancouver, Canada
John E. Lloyd  Department of Computer Science, University of British Columbia, Vancouver, Canada
Joshua L. Richmond  Department of Computer Science, University of British Columbia, Vancouver, Canada
Som H. Yau  Department of Computer Science, University of British Columbia, Vancouver, Canada
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 10,   Downloads (12 Months): 87,   Citation Count: 27
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ABSTRACT

We describe a system for constructing computer models of several aspects of physical interaction behavior, by scanning the response of real objects. The behaviors we can successfully scan and model include deformation response, contact textures for interaction with force-feedback, and contact sounds. The system we describe uses a highly automated robotic facility that can scan behavior models of whole objects. We provide a comprehensive view of the modeling process, including selection of model structure, measurement, estimation, and rendering at interactive rates. The results are demonstrated with two examples: a soft stuffed toy which has significant deformation behavior, and a hard clay pot which has significant contact textures and sounds. The results described here make it possible to quickly construct physical interaction models of objects for applications in games, animation, and e-commerce.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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CITED BY  27


REVIEW

"Leslie Stephen Jennings : Reviewer"

A system for gathering data about, and building mathematical models of, sensory interaction properties of real objects is summarized. The sensory interactive properties are 3D geometry and image, including deformation geometry for touching soft ob  more...

Collaborative Colleagues:
Dinesh K. Pai: colleagues
Kees van den Doel: colleagues
Doug L. James: colleagues
Jochen Lang: colleagues
John E. Lloyd: colleagues
Joshua L. Richmond: colleagues
Som H. Yau: colleagues