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Dynamic real-time deformations using space & time adaptive sampling
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Source International Conference on Computer Graphics and Interactive Techniques archive
Proceedings of the 28th annual conference on Computer graphics and interactive techniques table of contents
Pages: 31 - 36  
Year of Publication: 2001
ISBN:1-58113-374-X
Authors
Gilles Debunne  iMAGIS-GRAVIR
Mathieu Desbrun  U. of So. Cal.
Marie-Paule Cani  iMAGIS-GRAVIR
Alan H. Barr  Caltech
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 26,   Downloads (12 Months): 157,   Citation Count: 77
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ABSTRACT

This paper presents a robust, adaptive method for animating dynamic visco-elastic deformable objects that provides a guaranteed frame rate. Our approach uses a novel automatic space and time adaptive level of detail technique, in combination with a large-displacement (Green) strain tensor formulation. The body is partitioned in a non-nested multiresolution hierarchy of tetrahedral meshes. The local resolution is determined by a quality condition that indicates where and when the resolution is too coarse. As the object moves and deforms, the sampling is refined to concentrate the computational load into the regions that deform the most. Our model consists of a continuous differential equation that is solved using a local explicit finite element method. We demonstrate that our adaptive Green strain tensor formulation suppresses unwanted artifacts in the dynamic behavior, compared to adaptive mass-spring and other adaptive approaches. In particular, damped elastic vibration modes are shown to be nearly unchanged for several levels of refinement. Results are presented in the context of a virtual reality system. The user interacts in real-time with the dynamic object through the control of a rigid tool, attached to a haptic device driven with forces derived from the method.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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G. Debunne, M. Desbrun, A. Barr, and M.-P. Cani. Interactive multiresolution animation of deformable models. In 10th Eurographics Workshop on Computer Animation and Simulation, Milano, 1999.
 
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Yan Zhuang and John Canny. Real-time and physically realistic global deformation. In SIGGRAPH'99 Sketches and Apllication Proceedings, aug 1999.

CITED BY  77

Collaborative Colleagues:
Gilles Debunne: colleagues
Mathieu Desbrun: colleagues
Marie-Paule Cani: colleagues
Alan H. Barr: colleagues