|
ABSTRACT
We believe that an important category of SMET digital library content will be highly interactive, explorable microworlds for teaching science, mathematics, and engineering concepts. Such environments have proved extraordinarily time-consuming and difficult to produce, however, threatening the goals of widespread creation and use. One proposed solution for accelerating production has been the creation of repositories of reusable software components or learning objects. Programmers would use such components to rapidly assemble larger-scale environments. Although many agree on the value of this approach, few repositories of such components have been successfully created. We suggest some reasons for the lack of expected results and propose two strategies for developing such repositories. We report on a case study that provides a proof of concept of these strategies. repositories. We report on a case study that provides a proof of concept of these strategies. contributions from a more diverse audience, including especially those who have substantial classroom and pedagogical expertise but lack programming expertise. It also promotes the extraction of content from software so that collections may be better organized and more easily repurposed to meet the needs of a diverse audience of educators and students.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
| |
1
|
IBM. alphaBeans: JavaBeans by IBM, http://alphaworks.ibm.com/alphabeans/
|
| |
2
|
Jeff E. Beall, Adam M. Doppelt, and John F. Hughes. "Developing an Interactive Illustration: Using Java and the Web to Make It Worthwhile," in Proceedings of 3D and Multimedia on the Internet, WWW and Networks, 16-18 April 1996, Pictureville, National Museum of Photography, Film & Television, Bradford, UK, 1996.
|
| |
3
|
BeanHaus. Java Bean Repository, http://www.beanhaus.org
|
 |
4
|
|
| |
5
|
EOE Foundation. Educational Objects Economy: Building Communities that Build Knowledge, http://www.eoe.org.
|
| |
6
|
ESCOT project. Educational Software Components of Tomorrow, http://www.sri.com/policy/ctl/html/escot.html.
|
| |
7
|
E-Slate project. An exploratory learning environment, http://e-slate.cti.gr/
|
| |
8
|
Exploratories project. Web-based educational software, http://www.cs.brown.edu/exploratory/
|
| |
9
|
Exploratorium. The San Francisco Exploratorium: museum of science, art, and human perception, http://www.exploratorium.edu/
|
| |
10
|
|
| |
11
|
|
 |
12
|
Robert F. Gurwitz , Richard W. Thorne , Andries van Dam , Ingrid B. Carlbom, BUMPS: A program for animating projections, Proceedings of the 7th annual conference on Computer graphics and interactive techniques, p.231-237, July 14-18, 1980, Seattle, Washington, United States
|
| |
13
|
IEEE. "Web-Based Learning and Collaboration" special issue, Computer, Vol. 32, No. 9, September 1999.
|
| |
14
|
IMS Global Learning Consortium, Inc., http://www.imsproject.org/
|
| |
15
|
IrYdium Project. Java Enhanced Chemical Education, http://ir.chem.cmu.edu/irProject/
|
| |
16
|
JavaBeans. "Specification for the Java 2 Platform," http://java.sun.com/products/javabeans/glasgow/
|
 |
17
|
|
| |
18
|
Anne Morgan Spalter, Michael LeGrand, Saori Taichi, and Rosemary Michelle Simpson. "Considering a Full Range of Teaching Techniques for Use in Interactive Educational Software: A" Practical Guide and Brainstorming Session, in Proceedings of IEEE FIE 2000 (Frontiers in Education), October 2000.
|
| |
19
|
Anne Morgan Spalter and Rosemary Michelle Simpson. "Reusable Hypertext, Structures for Distance and JIT Learning," in Proceedings of ACM Hypertext 2000, June 2000.
|
 |
20
|
|
INDEX TERMS
Primary Classification:
H.
Information Systems
H.3
INFORMATION STORAGE AND RETRIEVAL
Additional Classification:
D.
Software
D.2
SOFTWARE ENGINEERING
K.
Computing Milieux
K.3
COMPUTERS AND EDUCATION
General Terms:
Design,
Documentation,
Human Factors,
Management,
Performance,
Theory
Keywords:
NSDL,
components,
design,
digital library,
education,
learning objects,
reuse,
software engineering,
standards
|