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ABSTRACT
We describe an initial prototype of a holodeck- like environment that we have created for the Mission Rehearsal Exercise Project. The goal of the project is to create an experience learning system where the participants are immersed in an environment where they can encounter the sights, sounds, and circumstances of real-world scenarios. Virtual humans act as characters and coaches in an interactive story with pedagogical goals.
CITED BY 49
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Jan Allbeck , Karin Kipper , Charles Adams , William Schuler , Elena Zoubanova , Norman Badler , Martha Palmer , Aravind Joshi, ACUMEN: amplifying control and understanding of multiple entities, Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 1, July 15-19, 2002, Bologna, Italy
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Randall W. Hill, Jr. , Changhee Han , Michael van Lent, Applying perceptually driven cognitive mapping to virtual urban environments, Eighteenth national conference on Artificial intelligence, p.886-893, July 28-August 01, 2002, Edmonton, Alberta, Canada
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Marc Cavazza , Fred Charles , Steven J. Mead , Olivier Martin , Xavier Marichal , Alok Nandi, Multimodal Acting in Mixed Reality Interactive Storytelling, IEEE MultiMedia, v.11 n.3, p.30-39, July 2004
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Jeff Rickel , Stacy Marcella , Jonathan Gratch , Randall Hill , David Traum , William Swartout, Toward a New Generation of Virtual Humans for Interactive Experiences, IEEE Intelligent Systems, v.17 n.4, p.32-38, July 2002
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Fred Charles , Marc Cavazza , Steven J. Mead , Olivier Martin , Alok Nandi , Xavier Marichal, Compelling experiences in mixed reality interactive storytelling, Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology, p.32-40, June 03-05, 2005, Singapore
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Steven Dow , Manish Mehta , Annie Lausier , Blair MacIntyre , Micheal Mateas, Initial lessons from AR Façade, an interactive augmented reality drama, Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology, June 14-16, 2006, Hollywood, California
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Jeffrey Jacobson , Marc Le Renard , Jean-Luc Lugrin , Marc Cavazza, The CaveUT system: immersive entertainment based on a game engine, Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology, p.184-187, June 15-17, 2005, Valencia, Spain
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Wook-Hee Min , Eok-Soo Shim , Yeo-Jin Kim , Yun-Gyung Cheong, Planning-integrated story graph for interactive narratives, Proceeding of the 2nd ACM international workshop on Story representation, mechanism and context, October 31-31, 2008, Vancouver, British Columbia, Canada
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Nathan Schurr , Janusz Marecki , J. P. Lewis , Milind Tambe , Paul Scerri, The DEFACTO system: training tool for incident commanders, Proceedings of the 17th conference on Innovative applications of artificial intelligence, p.1555-1562, July 09-13, 2005, Pittsburgh, Pennsylvania
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Randall W. Hill , Changhee Han , Michael Van Lent, Applying perceptually driven cognitive mapping to virtual urban environments, Proceedings of the 14th conference on Innovative applications of artificial intelligence, p.886-893, July 28-August 01, 2002, Edmonton, Alberta, Canada
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