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ABSTRACT
Emotions play a critical role in creating engaging and believable characters to populate virtual worlds. Our goal is to create general computational models to support characters that act in virtual environments, make decisions, but whose behavior also suggests an underlying emotional current. In service of this goal, we integrate two complementary approaches to emotional modeling into a single unified system. Gratch's Émile system focuses on the problem of emotional appraisal: how emotions arise from an evaluation of how environmental events relate to an agent's plans and goals. Marsella et al. 's IPD system focuses more on the impact of emotions on behavior, including the impact on the physical expressions of emotional state through suitable choice of gestures and body language. This integrated model is layered atop Steve, a pedagogical agent architecture, and exercised within the context of the Mission Rehearsal Exercise, a prototype system designed to teach decision- making skills in highly evocative situations.
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CITED BY 28
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Catherine Pelachaud , Valeria Carofiglio , Berardina De Carolis , Fiorella de Rosis , Isabella Poggi, Embodied contextual agent in information delivering application, Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 2, July 15-19, 2002, Bologna, Italy
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A. Bryan Loyall , W. Scott Neal Reilly , Joseph Bates , Peter Weyhrauch, System for authoring highly interactive, personality-rich interactive characters, Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation, August 27-29, 2004, Grenoble, France
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Jeff Rickel , Stacy Marcella , Jonathan Gratch , Randall Hill , David Traum , William Swartout, Toward a New Generation of Virtual Humans for Interactive Experiences, IEEE Intelligent Systems, v.17 n.4, p.32-38, July 2002
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Nathan Nichols , Jiahui Liu , Bryan Pardo , Kristian Hammond , Larry Birnbaum, Learning to gesture: applying appropriate animations to spoken text, Proceedings of the 15th international conference on Multimedia, September 25-29, 2007, Augsburg, Germany
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Brian Magerko , John E. Laird , Mazin Assanie , Alex Kerfoot , Devvan Stokes, AI characters and directors for interactive computer games, Proceedings of the 16th conference on Innovative applications of artifical intelligence, p.877-883, July 25-29, 2004, San Jose, California
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