| Volume illustration: non-photorealistic rendering of volume models |
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IEEE Visualization
archive
Proceedings of the conference on Visualization '00
table of contents
Salt Lake City, Utah, United States
Pages: 195 - 202
Year of Publication: 2000
ISBN:1-58113-309-X
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Authors
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David Ebert
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Computer Science and Electrical Engineering, University of Maryland Baltimore County, Baltimore MD
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Penny Rheingans
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Computer Science and Electrical Engineering, University of Maryland Baltimore County, Baltimore MD
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IEEE Computer Society Press
Los Alamitos, CA, USA
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| Bibliometrics |
Downloads (6 Weeks): 8, Downloads (12 Months): 77, Citation Count: 33
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REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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[Nishita98] Tomoyuki Nishita. Light Scattering Models for the Realistic Rendering of Natural Scenes, Eurographics Rendering Workshop 1998, pp. 1-10 (June 1998, Vienna, Austria). Eurographics. Edited by George Drettakis and Nelson Max. ISBN3-211-83213-0.
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[Saito90] Takafumi Saito and Tokiichiro Takahashi. Comprehensible Rendering of 3-D Shapes, Computer Graphics (Proceedings of SIGGRAPH 90), 24 (4), pp. 197- 206 (August 1990, Dallas, Texas).
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CITED BY 33
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Michael Meissner , Bill Lorensen , Karel Zuiderveld , Vikram Simha , Rainer Wegenkittl, Volume rendering in medical applications: we've got pretty images, what's left to do, Proceedings of the conference on Visualization '02, October 27-November 01, 2002, Boston, Massachusetts
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Aidong Lu , Christopher J. Morris , David S. Ebert , Penny Rheingans , Charles Hansen, Non-photorealistic volume rendering using stippling techniques, Proceedings of the conference on Visualization '02, October 27-November 01, 2002, Boston, Massachusetts
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Aidong Lu , Christopher J. Morris , Joe Taylor , David S. Ebert , Charles Hansen , Penny Rheingans , Mark Hartner, Illustrative Interactive Stipple Rendering, IEEE Transactions on Visualization and Computer Graphics, v.9 n.2, p.127-138, April 2003
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T. Annen , H. Theisel , C. Rössl , G. Ziegler , H.-P. Seidel, Vector field contours, Proceedings of graphics interface 2008, May 28-30, 2008, Windsor, Ontario, Canada
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Christian Boucheny , Georges-Pierre Bonneau , Jacques Droulez , Guillaume Thibault , Stéphane Ploix, A perceptive evaluation of volume rendering techniques, Proceedings of the 4th symposium on Applied perception in graphics and visualization, July 25-27, 2007, Tubingen, Germany
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INDEX TERMS
Primary Classification:
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.7
Three-Dimensional Graphics and Realism
Subjects:
Color, shading, shadowing, and texture
Additional Classification:
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
General Terms:
Design,
Performance,
Theory
Keywords:
illustration,
lighting models,
non-photorealistic rendering,
shading,
visualization,
volume rendering
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