| A shading model for atmospheric scattering considering luminous intensity distribution of light sources |
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International Conference on Computer Graphics and Interactive Techniques
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Proceedings of the 14th annual conference on Computer graphics and interactive techniques
table of contents
Pages: 303 - 310
Year of Publication: 1987
ISBN:0-89791-227-6
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Downloads (6 Weeks): 10, Downloads (12 Months): 92, Citation Count: 29
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ABSTRACT
Studio spotlights produce dazzling shafts of light, while light scattered from fog illuminated by automobile headlights renders driving difficult. This is because the particles in the illuminated volume become visible by scattering light. A shading model for scattering and absorption of light caused by particles in the atmosphere is proposed in this paper. The method takes into account luminous intensity distribution of light sources, shadows due to obstacles, and density of particles. The intensity at a viewpoint is calculated by integration of light scattered by particles between the viewpoint and a given point on an object. The regions to be treated in this manner are localized by considering illumination volumes and shadow volumes caused by obstacles in the illumination volumes.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Nishita, T. and Hakamae, E.: Half-Tone Representation of 3-D Objects Illuminated by Area Sources or Polyhedron Sources, IEEE, Proc. of COMPSAC (1983) pp.237-241.
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Gibbons,M.G.: Radiation Received by Uncollimated Receiver from a 4~ Source, J. Opt. Soe. of America, Vol.~8, No.8 (1958) pp.550-555.
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Nakamae, E. and Nishita, T. : An Hidden Line Elimination of Polyhedra, Information Processing in Japan, Voi~12 (1972) pp.134- 141.
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