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Controlling dynamic simulation with kinematic constraints
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Source International Conference on Computer Graphics and Interactive Techniques archive
Proceedings of the 14th annual conference on Computer graphics and interactive techniques table of contents
Pages: 215 - 224  
Year of Publication: 1987
ISBN:0-89791-227-6
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Authors
Paul M. Isaacs  Cornell Univ., Ithaca, NY
Michael F. Cohen  Cornell Univ., Ithaca, NY
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 20,   Downloads (12 Months): 132,   Citation Count: 34
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ABSTRACT

Theoretical and numerical aspects of the implementation of a DYNAmic MOtion system, dubbed DYNAMO, for the dynamic simulation of linked figures is presented. The system introduces three means for achieving, control of the resulting motion which have not been present in previous dynamic simulation systems for computer animation. (1) "Kinematic constraints" permit traditional keyframe animation systems to be embedded within a dynamic analysis. Joint limit constraints are also handled correctly through kinematic constraints. (2) "Behavior functions" relate the momentary state of the dynamic system to desired forces and accelerations within the figure. (3) "Inverse dynamics" provides a means of determining the forces required to perform a specified motion.The combination of kinematic and dynamic specifications allows the animator to think about each part of the animation in the way that is most suitable for the task. Successful experimental results are presented which demonstate the ability to provide control without disrupting the dynamic integrity of the resulting motion.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Armstrong, William W., and Green, Mark W., "The Dynamics of Articulated Rigid Bodies for Purposes of Animation," The Visual Computer, Vol. I, 4, Springer Verlag, December 1985, pp.231-240
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Featherstone, R., "The Calculation of Robot Dynamics Using Articulated-Body Inertias," The International Journal of Robotics Research, Vol. 2, No. 1, Spring 1983, pp.13-30.
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Hornbeck, Robert W., Numerical Methods, Quantum P u b l i s h e r s , New York, NY, 1 9 7 4 , pp.199-202.
 
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Korein, James U., and Badler, Norman I., "Techniques for Generating the Goal-Directed Motion of Articulated Structures," IEEE Computer Graphics Applications, November 1982, pp.71-81.
 
9
Luh, J., Walker M., Paul R., "On-line Computational Scheme for Mechanical Manipulators," in Robot Motion, Planning and Control, edited by Brady et. el., M.I.T. Press, pp.89-i06.
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Raibert, Marc H., et. al., "Experiments in Balance with a 3D One-Legged Hopping Machine," The International Journal of Robotics Research, Vol. 3, No. 2, Summer 1984, pp.75-92.
 
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Stern, Garland, "Bbop A Program for 3-Dimensional Animation," Nico~raph '83 Proceedings, December 1983, pp.403-404.
 
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Williams, R.J., and Seireg, A., "Interactive Modeling and Analysis of Open or Closed Loop Dynamic Systems with Redundant Actuators," Journal of Mechanical Design (Transactions of the ASME), Vol. I01, July 1979, pp.407-416
 
15
Wittenberg, Jens, Dynamics of Systems of Rigid Bodies, B.G. Teubner, Stuttgart, Germany, 1977.

CITED BY  34

Collaborative Colleagues:
Paul M. Isaacs: colleagues
Michael F. Cohen: colleagues