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Set operations on polyhedra using binary space partitioning trees
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Source International Conference on Computer Graphics and Interactive Techniques archive
Proceedings of the 14th annual conference on Computer graphics and interactive techniques table of contents
Pages: 153 - 162  
Year of Publication: 1987
ISBN:0-89791-227-6
Also published in ...
Authors
William C. Thibault  Georgia Institute of Technology, Atlanta
Bruce F. Naylor  AT&T Bell Laboratories, Murray Hill, NJ
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 13,   Downloads (12 Months): 102,   Citation Count: 61
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ABSTRACT

We introduce a new representation for polyhedra by showing how Binary Space Partitioning Trees (BSP trees) can be used to represent regular sets. We then show how they may be used in evaluating set operations on polyhedra. The BSP tree is a binary tree representing a recursive partitioning of d-space by (sub-)hyperplanes, for any dimension d. Their previous application to computer graphics has been to organize an arbitrary set of polygons so that a fast solution to the visible surface problem could be obtained. We retain this property (in 3D) and show how BSP trees can also provide an exact representation of arbitrary polyhedra of any dimension. Conversion from a boundary representation (B-reps) of polyhedra to a BSP tree representation is described. This technique leads to a new method for evaluating arbitrary set theoretic (boolean) expressions on B-reps, represented as a CSG tree, producing a BSP tree as the result. Results from our language-driven implmentation of this CSG evaluator are discussed. Finally, we show how to modify a BSP tree to represent the result of a set operation between the BSP tree and a B-rep. We describe the embodiment of this approach in an interactive 3D object design program that allows incremental modification of an object with a tool. Placement of the tool, selection of views, and performance of the set operation are all performed at interactive speeds for modestly complex objects.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

Ayal85
Bent79
 
Carl85
Ingrid Carlbom, Indranil Chakravarty, and David Vanderschel, "A Hierarchical Data Structure for Representing the Spatial Decomposition of 3-D Objects," 1EEE Computer Graphics and Applications, pp. 24-31 (April 1985).
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Laid86
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Meag82
D. Meagher, "Geometric Modeling using Octree Encoding," Computer Graphics and Image Processing 1Iol. 19(June 1982).
 
Nayl81
 
Nay186
Bruce F. Naylor and William C. Thibault, "Application of BSP Trees to Ray-Tracing and CSG Evaluation," Technical Report GIT-ICS 86/03, School of Information and Computer Science, Georgia Institute of Technology, Atlanta, Georgia 30332 (February 1986).
 
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Roth82
Scott D. Roth, "Ray Casting for Modeling Solids," Computer Graphics and Image Processing Vol. 18 pp. 109-144 (1982).
 
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R. A. Schumacker, R. Brand, M. Giltitand, and W. Sharp, "Study for Applying Computer-Generated Images to Visual Simulation," AFHRL-TR-69-14, U.S. Air Force Human Resources Laboratory (t969).
 
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Robert B. Tilove, "Set Membership Classification: A Unified Approach to Geometric Intersection Problems," IEEE Transactions on Computers VoL C-2900) pp. 874-883 (October 1980).
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J. R. Woodwark and K. M. Quinlan, "Reducing the effect of complexity on volume model evaluation," Computer Aided Design Vol. 14(2) (1982).

CITED BY  61

Collaborative Colleagues:
William C. Thibault: colleagues
Bruce F. Naylor: colleagues