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ABSTRACT
An approach to ray tracing complex models containing mathematically defined surfaces is presented. Parametric and implicit surfaces, and boolean combinations of these, are first tessellated into triangles. The resulting triangles from many such surfaces are organized in a hierachy of lists and 3D grids, allowing efficient calculation of ray/model intersections.The technique has been used to ray trace models containing billions of traiangles and surfaces never before ray traced. The organizing scheme developed is also independently useful for efficiently ray tracing any complex model, whether or not it contains surface tessellations.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 17
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Daniel Meneveaux , Kadi Bouatouch , Gilles Subrenat , Philippe Blasi, Efficient clustering and visibility calculation for global illumination, Proceedings of the 2nd international conference on Computer graphics, virtual Reality, visualisation and interaction in Africa, February 03-05, 2003, Cape Town, South Africa
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