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ABSTRACT
An experimental study of interaction in a collaborative desktop virtual environment is described. The aim of the experiment was to investigate if added haptic force feedback in such an environment affects
perceived virtual presence, perceived social presence, perceived task performance, and task performance. A between-group design was employed, where seven pairs of subjects used an interface with graphic representation of the environment, audio connection, and haptic force feedback. Seven other pairs of subjects used an interface without haptic force feedback, but with identical features otherwise. The PHANToM, a one-point haptic device, was used for the haptic force feedback, and a program especially developed for the purpose provided the virtual environment. The program enables for two individuals placed in different locations to simultaneously feel and manipulate dynamic objects in a shared desktop virtual environment. Results show that haptic force feedback significantly improves task performance, perceived task performance, and pereceived virtual presence in the collaborative distributed environment. The results suggest that haptic force feedback increases perceived social presence, but the difference is not significant.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 23
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Antti Salovaara , Giulio Jacucci , Antti Oulasvirta , Timo Saari , Pekka Kanerva , Esko Kurvinen , Sauli Tiitta, Collective creation and sense-making of mobile media, Proceedings of the SIGCHI conference on Human Factors in computing systems, April 22-27, 2006, Montréal, Québec, Canada
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Mashhuda Glencross , Alan G. Chalmers , Ming C. Lin , Miguel A. Otaduy , Diego Gutierrez, Exploiting perception in high-fidelity virtual environmentsAdditional presentations from the 24th course are available on the citation page, ACM SIGGRAPH 2006 Courses, July 30-August 03, 2006, Boston, Massachusetts
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Kynan Eng , Matti Mintz , Tobi Delbrück , Rodney J. Douglas , Adrian M. Whatley , Jônatas Manzolli , Paul F. M. J. Verschure, An Investigation of Collective Human Behavior in Large-Scale Mixed Reality Spaces, Presence: Teleoperators and Virtual Environments, v.15 n.4, p.403-418, August 2006
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INDEX TERMS
Primary Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Haptic I/O
Additional Classification:
H.
Information Systems
H.4
INFORMATION SYSTEMS APPLICATIONS
H.4.3
Communications Applications
Subjects:
Computer conferencing, teleconferencing, and videoconferencing
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Input devices and strategies (e.g., mouse, touchscreen);
Theory and methods
H.5.3
Group and Organization Interfaces
Subjects:
Evaluation/methodology;
Synchronous interaction
General Terms:
Human Factors,
Measurement,
Performance
Keywords:
distributed collaboration,
haptic force feedback,
presence
REVIEW
"M. M.C. Schraefel : Reviewer"
The article presents the results of an experiment to
consider whether or not a haptic force feedback interaction
improves virtual presence, perceived social presence, perceived
task performance, and task performance in shared tasks
carried o
more...
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