|
ABSTRACT
This paper describes a project to explore issues surrouding the development of a collaborative handheld educational application for children. A user-centered, iterative design process was used to develop GeneyTM, a collaborative problem solving application to help children explore genetic concepts using PalmTM handheld computers. The design methodology utilized mock-ups of representative tasks and scenarios, pre-design meetings with targets users, prototype development, and feedback sessions with target users. The results of this work identify an effective way of utilizing handheld computers for collaborative learning and provide important insights into the design of handheld applications for children. This work also illustrates the necessity of user-centered design when new user groups are targeted, especially when novel user interface paradigms are employed that go beyond current windows-based interfaces.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
| |
1
|
Center for Innovative Learning Technologies. DataGotchi Deep Dive. SRI International, 1998. Ret. Aug 23, 2000 from http://www.cilt.org/htm/ publications.html.
|
 |
2
|
Vanessa Colella , Richard Borovoy , Mitchel Resnick, Participatory simulations: using computational objects to learn about dynamic systems, CHI 98 conference summary on Human factors in computing systems, p.9-10, April 18-23, 1998, Los Angeles, California, United States
[doi> 10.1145/286498.286503]
|
| |
3
|
CyberLife Technology. Welcome to Creatures 2. Ret. February 23, 2000 from http://www.creatures2.com/.
|
| |
4
|
Cybiko Inc. Ret. Aug 23, 2000 from http://www.cybiko.com/.
|
| |
5
|
Driver, R., Asoko, H., Leach, J., Mortimer, E., and Scott, P. Constructing Scientific Knowledge in the Classroom. Educational Researcher, 23, 7 1994, 5-12.
|
 |
6
|
|
| |
7
|
Allison Druin , Ben Bederson , Angela Boltman , Adrian Miura , Debby Knotts-Callahan , Mark Platt, Children as our technology design partners, The design of children's technology, Morgan Kaufmann Publishers Inc., San Francisco, CA, 1998
|
| |
8
|
|
| |
9
|
Geney TM . Ret. Aug 23, 2000 from http://www.geney.net.
|
| |
10
|
Horwitz, P, Schwartz, J., Kindfield, A.C.H., Yessis, L.M., Hickey, D.T., Heidenberg, A.J., and Wolfe, E.W. Implementation and evaluation of the GenScope TM learning environment: Issues, solutions and results. In Proceedings of the ICLS (Charlottesville VA, December 1998), 6-10.
|
| |
11
|
Inkpen, K.M. Designing Handheld Technologies for Kids. Personal Technologies Journal, 3, 1&2 2000, 81-89.
|
| |
12
|
Kori Inkpen , Kellogg S. Booth , Maria Klawe , Rena Upitis, Playing together beats playing apart, especially for girls, The first international conference on Computer support for collaborative learning, p.177-181, October 1995, Indiana Univ., Bloomington, Indiana, United States
|
| |
13
|
Kori Inkpen , Maria Klawe , Joan Lawry , Kamran Sedighian , Steve Leroux , David Hsu , Rena Upitis , Ann Anderson , Mutindi Ndunda, “We have never-forgetful flowers in our garden”: girls' responses to electronic games, Journal of Computers in Mathematics and Science Teaching, v.13 n.4, p.383-403, 1994
|
| |
14
|
Bakhtiar Mikhak , Fred Martin , Mitchel Resnik , Robert Berg , Brian Silverman, The Children's Machines: Handheld and Wearable Computers Too, Proceedings of the 1st international symposium on Handheld and Ubiquitous Computing, p.31-43, September 27-29, 1999, Karlsruhe, Germany
|
| |
15
|
|
| |
16
|
Nintendo Co. Ltd. Nintendo: Game Boy Color. Ret. Aug. 23, 2000 from http://www.nintendo.com/gb/ index.html
|
| |
17
|
Palmos.com. Good design practices. In PalmOS Programmer's Companion. Ret. Aug 28, 2000 from http://www.palmos.com/dev/tech/docs/palmos/Compan ionTOC.html
|
| |
18
|
Resnick, M. New paradigms for computing, new paradigms for thinking. In Kafai Y. & Resnick, M. (Eds.) Constructionism in practice: Designing, thinking and learning in a digital world. Lawrence Erlbaum Associates, Mahwah NJ, 1996, 255-267.
|
| |
19
|
Rieger, R. and Gay, G. Using Mobile Computing to Enhance Field Study. In Proceedings of CSCL '97 (Toronto ON, December 1997), 215-223.
|
| |
20
|
Rockman et al. Powerful tools for schooling: Second year study of the laptop program. Ret. Aug 23, 2000 from http://www.microsoft.com/education/aal/ research2.asp
|
| |
21
|
diSessa, A.A. Social Niches for Future Software. In M. Gardner et al (Eds.) Toward a scientific practice of science education. Lawrence Erlbaum Associates, Hillsdale NJ, 1990, 301-322.
|
 |
22
|
Elliot Soloway , Wayne Grant , Robert Tinger , Jeremy Roschelle , Mike Mills , Mitchell Resnick , Robbie Berg , Mike Eisenberg, Log on education: science in the palms of their hands, Communications of the ACM, v.42 n.8, p.21-26, Aug. 1999
[doi> 10.1145/310930.310953]
|
| |
23
|
Stager, G.S. Laptop schools lead the way in professional development. Educational Leadership, 53, 2 (1995), 78-81.
|
CITED BY 28
|
|
|
|
|
|
|
|
Regan L. Mandryk , Kori M. Inkpen , Mark Bilezikjian , Scott R. Klemmer , James A. Landay, Supporting children's collaboration across handheld computers, CHI '01 extended abstracts on Human factors in computing systems, March 31-April 05, 2001, Seattle, Washington
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Y. Rogers , S. Price , G. Fitzpatrick , R. Fleck , E. Harris , H. Smith , C. Randell , H. Muller , C. O'Malley , D. Stanton , M. Thompson , M. Weal, Ambient wood: designing new forms of digital augmentation for learning outdoors, Proceeding of the 2004 conference on Interaction design and children: building a community, p.3-10, June 01-03, 2004, Maryland
|
|
|
|
|
|
|
|
|
Leilah Lyons , Joseph Lee , Christopher Quintana , Elliot Soloway, Preliminary evaluation of a synchronous co-located educational simulation framework, CHI '06 extended abstracts on Human factors in computing systems, April 22-27, 2006, Montréal, Québec, Canada
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Leilah Lyons , Joseph Lee , Christopher Quintana , Elliot Soloway, MUSHI: a multi-device framework for collaborative inquiry learning, Proceedings of the 7th international conference on Learning sciences, p.453-459, June 27-July 01, 2006, Bloomington, Indiana
|
|
|
|
|
|
John Halloran , Eva Hornecker , Geraldine Fitzpatrick , Mark Weal , David Millard , Danius Michaelides , Don Cruickshank , David De Roure, The literacy fieldtrip: using UbiComp to support children's creative writing, Proceeding of the 2006 conference on Interaction design and children, June 07-09, 2006, Tampere, Finland
|
|
|
Yin-Leng Theng , Kuah-Li Tan , Ee-Peng Lim , Jun Zhang , Dion Hoe-Lian Goh , Kalyani Chatterjea , Chew Hung Chang , Aixin Sun , Han Yu , Nam Hai Dang , Yuanyuan Li , Minh Chanh Vo, Mobile G-Portal supporting collaborative sharing and learning in geography fieldwork: an empirical study, Proceedings of the 2007 conference on Digital libraries, June 18-23, 2007, Vancouver, BC, Canada
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Hans Gellersen , Carl Fischer , Dominique Guinard , Roswitha Gostner , Gerd Kortuem , Christian Kray , Enrico Rukzio , Sara Streng, Supporting device discovery and spontaneous interaction with spatial references, Personal and Ubiquitous Computing, v.13 n.4, p.255-264, May 2009
|
|
|
|
INDEX TERMS
Primary Classification:
C.
Computer Systems Organization
C.5
COMPUTER SYSTEM IMPLEMENTATION
C.5.3
Microcomputers
Subjects:
Portable devices (e.g., laptops, personal digital assistants)
Additional Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
K.
Computing Milieux
K.3
COMPUTERS AND EDUCATION
General Terms:
Design,
Human Factors,
Management,
Performance,
Theory
Keywords:
CSCL,
CSCW,
PDAs,
children,
education,
genetics,
handheld computing,
user-centered design
|